• Register

I'm creative director at Twirlbound, where most of my days are currently occupied with designing and producing Pine. I have a knack for keeping an overview on projects, while seeing how ideas meet implementations.

Comment History  (0 - 30 of 43)
MvdLaar
MvdLaar - - 43 comments @ Pine | Official Launch Trailer

Thank you!

Good karma+2 votes
MvdLaar
MvdLaar - - 43 comments @ November & December Recap - Into the Release Year

Haha, thanks so much! The heroes are the people enabling us to make this, such as yourself. :) Thanks!

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine

Hey, cool, thanks! Do you have a link to the article or can I find it on our game's page too?

Good karma+2 votes
MvdLaar
MvdLaar - - 43 comments @ Pine - October Recap: Onward and Outward

Thanks, nice to hear!

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine - October Recap: Onward and Outward

Thank you! We can't wait to let everyone play :D

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine - February Recap: A Tapestry of Growth

It's definitely a nest of code! But the tech team has been diligently building this up, it's very cool to see. Thanks so much!

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine - February Recap: A Tapestry of Growth

Thank you, good to hear!

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine DevBlog #68 - Gobbles and Groups

Thanks! The island overview is the entire map, yes. It's a few square miles with caves inside the island too.

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine

We have chosen to have a closed ending on the story, being a small team of 6... however, you can make a species go extinct by actively working against them!

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Players Choice Best Upcoming Indie 2017

Awesome, congrats to all winners!

Good karma+2 votes
MvdLaar
MvdLaar - - 43 comments @ Pine

Hey Jesse!

Not annoying at all, it helps to have someone with a sharp eye on the camera system. The thing is that we've added a lot of new things in a late stage of the demo and we haven't really gotten around to tweaking everything. So yes, we'll be tweaking all positions, as we've already noticed it's indeed a bit close and a bit low too. That gif is a good reference, thank you! We'll get to it very soon.

Thanks for keeping an eye on it! I'll let you know when we tweaked it to perfection, back to the old version :)

Cheers!

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine - November Recap: Road to Alpha

Thanks so much for checking it out and your ongoing support! :)

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine - October Recap: Exploration, diplomacy, combat

Makes sense! Playing is different for sure - you'll hear them from a distance as well and they move about a lot.

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine - October Recap: Exploration, diplomacy, combat

Thanks for the feedback! We do like the species blending in with the environment because it makes them feel real and 'embedded'. But they shouldn't blend so much that you can't see them, so we'll have a look at that!

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine

Not sure about "barren roads", but we did a game called Move it On in 2011 - we finished it and it was on sale for a while, but are focusing completely on PC and console now!

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine

It won't be out for about another year I'm afraid!

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine - September Recap: A Morning on the Pollen Fields

We'll try! Thanks for the kind words :)

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine

Thanks a lot! Yep, we're using real genetic algorithms for both - in the combat AI to let species learn from you, and we store stats and visual equipment in their genes to let them evolve over time too.

We don't let them evolve freely though, there's not that much procedural content for their appearance (besides color, size, buffness), but rather they 'specialize' in certain directions through genetic algorithms.

Good karma+2 votes
MvdLaar
MvdLaar - - 43 comments @ Pine - June Recap: Comprehensive Groundwork

Thanks ~cHendler~, glad you like it!

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine DevBlog #34 - Sliding and Subterrains

Thanks, good to hear!

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine DevBlog #32 - Leaps and LODs

Thanks guys!

Good karma+1 vote
MvdLaar
MvdLaar - - 43 comments @ Pine

A bit late, but thank you! We hit the first one at least :D

Good karma+2 votes
MvdLaar
MvdLaar - - 43 comments @ Pine

So glad you did! Things are moving fast here too - perhaps another crowd achievement met soon :)

Good karma+2 votes