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Developer of Molten Armor - non-linear, sci-fi, action tower defense. Working on Cold.Shell - arcade browler rpg in cyberpunk setting.

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Cold Shell Dev blog #34 keep calm and carry on

Cold Shell Dev blog #34 keep calm and carry on

Cold Shell

Cold Shell - arcade action rpg in cyberpunk setting dev blog

Cold Shell Dev blog #33 top 100 and progress over 2 years

Cold Shell Dev blog #33 top 100 and progress over 2 years

Cold Shell 1 comment

Cold Shell made it to the TOP-100 ! Let's have a look at how the game looked 2 years ago, when i've just started the dev progress and how it looks now.

Cold Shell Dev blog #32 creating office levels and getting drones

Cold Shell Dev blog #32 creating office levels and getting drones

Cold Shell

Recover drones stolen from the locals, that ended up in some dirty drug dens. Also, creating an office level. IndieDB vote is up ;)

Cold Shell Dev blog #31 office boss and rooftops

Cold Shell Dev blog #31 office boss and rooftops

Cold Shell 1 comment

Corporate offices' (and rooftops') boss fights. Car driving through a building? Why not!

Cold Shell Dev blog #30 at the GDWC weekly vote

Cold Shell Dev blog #30 at the GDWC weekly vote

Cold Shell

GDWC weekly vote and progress update, yeah i keep pressing on.

Cold Shell Dev blog #29 new wallpapers and helicopters

Cold Shell Dev blog #29 new wallpapers and helicopters

Cold Shell

A bunch of visual and quality of life updates to make the game look and feel a bit better.

Cold Shell Dev blog #28 new gameplay trailer and rain

Cold Shell Dev blog #28 new gameplay trailer and rain

Cold Shell

Gameplay trailer right at the top of the article - saves you a scroll or two :)

Cold Shell Dev blog #27 challenges and visuals

Cold Shell Dev blog #27 challenges and visuals

Cold Shell

Run through a high traffic road to improve your endurance and some visual improvements for better visibility.

Cold Shell Dev blog #26 drones and meditation

Cold Shell Dev blog #26 drones and meditation

Cold Shell

Check out a cool fan art, meditation animation and pesky drones chasing you at the offices.

Cold Shell Dev blog #25 soda and coffee

Cold Shell Dev blog #25 soda and coffee

Cold Shell

Crushing soda vendings, hunting corrupt top managers, drinking coffee.

Cold Shell Dev blog #24 corporate culture

Cold Shell Dev blog #24 corporate culture

Cold Shell

Office levels update - new decorations (like water coolers and pots with plants), new enemy. Perks menu, fun stuff and bugs.

Cold Shell Dev blog #23 corporate offices

Cold Shell Dev blog #23 corporate offices

Cold Shell

New office levels, with stuff you can expect to do in offices like breaking computer tables, or bashing people out of the windows.

Cold.Shell Dev blog #22 game statisctics screen and other stuff

Cold.Shell Dev blog #22 game statisctics screen and other stuff

Cold Shell

IndieDB voting has started, statistics screen, failed horizontal gifs and smaller updates.

Cold.Shell Dev blog #21 player room and city map

Cold.Shell Dev blog #21 player room and city map

Cold Shell 2 comments

Working on domestic part of the game. Lots of art updated.

Cold.Shell Dev blog #20 Steam page created

Cold.Shell Dev blog #20 Steam page created

Cold Shell 1 comment

Got enough confidence in game's base mechanics and gameplay - the Steam page is now available. Also progress report.

Cold.Shell Dev blog #19 Starcon (St. Petersburg) visit with photos

Cold.Shell Dev blog #19 Starcon (St. Petersburg) visit with photos

Cold Shell

Starcon indie showcase. Some cosplay photos included.

Cold.Shell Dev blog #18 Starcon and progress

Cold.Shell Dev blog #18 Starcon and progress

Cold Shell

Preparing to showcase at Starcon, updating visual and functional stuff.

Cold.Shell Dev blog #17 - first boss reworked

Cold.Shell Dev blog #17 - first boss reworked

Cold Shell

The first boss you will encounter in about a minute after launching the game. So he needs to look and fell good.

Cold.Shell Dev blog #16 - updating art, polishing gameplay

Cold.Shell Dev blog #16 - updating art, polishing gameplay

Cold Shell 8 comments

Lots and lots of visual updates and some gameplay polish.

Cold.Shell Dev blog #15 - baseball on the road with a grenade

Cold.Shell Dev blog #15 - baseball on the road with a grenade

Cold Shell

Baseball, cars safety, combo skills. Diversify the gameplay.

Cold.Shell Dev blog #14 - z elevation in 2d TDS plus some updates

Cold.Shell Dev blog #14 - z elevation in 2d TDS plus some updates

Cold Shell

Getting the most out of new engine features, adding some depth and height feel to my 2d top down game.

 Cold.Shell Dev blog #13 - music, spydrones and doors

Cold.Shell Dev blog #13 - music, spydrones and doors

Cold Shell

Dynamic battle music, spydrones, visual updates - ready to be checked out. :)

Cold.Shell Dev blog #12 - updating visuals and adding gameplay features

Cold.Shell Dev blog #12 - updating visuals and adding gameplay features

Cold Shell

Two enemies had a face lift, level shortcuts, car accidents, battle UI updated.

Molten Armor Dev blog #11 Post mortem - a year after release

Molten Armor Dev blog #11 Post mortem - a year after release

Molten Armor

Some (possibly) interesting info and stats of a game released a year ago. Learning from mistakes and moving forward.

Cold.Shell Dev blog #11 - boxes everywhere

Cold.Shell Dev blog #11 - boxes everywhere

Cold Shell

Made it to the top-100 on IndieDB ! Boxes, boxes, tiles and even more boxes.

Cold.Shell Dev blog #10 - quality of life and diversity

Cold.Shell Dev blog #10 - quality of life and diversity

Cold Shell

Bashing boxes into thugs and improving the quality of life.

Cold.Shell Dev blog #9 - Visiting DevGAMM Minsk and coming changes

Cold.Shell Dev blog #9 - Visiting DevGAMM Minsk and coming changes

Cold Shell

Visiting DevGAMM, Minsk with indie game - experience. Lots of blurry photos and subjective opinions inside.

Cold.Shell Dev blog #8 - two busy months (2/2). Is storyline important?

Cold.Shell Dev blog #8 - two busy months (2/2). Is storyline important?

Cold Shell

Room customization, character's upgrades and loud neighbors.

Cold.Shell Dev blog #7 - two busy months (1/2). Want your cat back?

Cold.Shell Dev blog #7 - two busy months (1/2). Want your cat back?

Cold Shell

New awesome boss roll-in, starting room customization, taking the cat away.

Cold.Shell Dev blog #6 - bugs, meme and a cat

Cold.Shell Dev blog #6 - bugs, meme and a cat

Cold Shell 2 comments

Yes a cat, indeed. The game is all about bloody fights, so something cute is needed.