• Register

Hi, I'm the Designer of Brunelleschi Age of Architects and President of Aesop Games. I've been working in the Indie Gaming Industry for 8 years and believe strongly in Design-led games with strong Business Ethics. Please check out my most recent project, Brunelleschi: Age of Architects

Post article RSS Articles  (0 - 30 of 41)
Welcome to TinyQuest!

Welcome to TinyQuest!

TinyQuest

Welcome to TinyQuest!TinyQuest is a cam chat adventure game that will guide characters through exploration, combat, and chicken kicking. Come chill on...

Armor for Every Class

Armor for Every Class

Brunelleschi

While every character can wear armor, not all armor is available to all classes. You're about as likely to see a wizard in scale as you are to see a soldier...

Design Goals for Brunelleschi: Age of Architects

Design Goals for Brunelleschi: Age of Architects

Brunelleschi

The founders of Brunelleschi talk about their design goals for the game.

Everything Equippable!

Everything Equippable!

Brunelleschi

The world of Brune is rich with stuff to equip that can in turn equip other things. Here's a quick run-down of who/what can equip stuff and the stuff...

Sovereign's Life: How to get Ranks

Sovereign's Life: How to get Ranks

Brunelleschi

It doesn't take long for a new Sovereign to build their first three Districts and think 'Now What?'. Odds are you've figured out that Rank comes from...

District Profile: Inner Walls

District Profile: Inner Walls

Brunelleschi

The Inner Walls is key for Sovereigns worried about either Defense or Security. The inherent garrisons are huge and the base defense rating is double...

Department of Religion

Department of Religion

Brunelleschi

Information about the department of Religion, one of the 5 principal departments in Brunelleschi: Age of Architects.

Class Abilities - Primary Trader

Class Abilities - Primary Trader

Brunelleschi

What are Class Abilities? A character's level represents the time they have spent training and they class-powers they've mastered with this effort. Class...

Happiness in Brunelleschi

Happiness in Brunelleschi

Brunelleschi

Happiness in Brunelleschi represents the welfare and satisfaction of the people living in your Settlement. There are 6 types of Happiness in each Settlement...

Diplomacy between Settlements

Diplomacy between Settlements

Brunelleschi

The relationships between Settlements are greater than those between player. Each Settlement is capable of representing a few to hundreds of players...

Class Abilities - Primary Noble

Class Abilities - Primary Noble

Brunelleschi

A brief description of the Noble Class abilities and Equipment Unlocks.

Religions and Philosophies

Religions and Philosophies

Brunelleschi

Descriptions of the Religions and Philosophies in Brunelleschi: Age of Architects

Class Abilities - Primary Commander

Class Abilities - Primary Commander

Brunelleschi

Information about the abilities available to 'Primary Commanders', which includes 6 of the 30 Character Classes in Brunelleschi

State of the PC Client

State of the PC Client

Brunelleschi

Information about the current state of the Brunelleschi: Age of Architects PC Client.

District Profile: Inner Courtyard

District Profile: Inner Courtyard

Brunelleschi

The Inner Courtyard is an essential district for Medium Sized settlements, this article describes its buildings, action, and ministry.

Attributes and Stats

Attributes and Stats

Brunelleschi

Brief Descriptions of all the Attributes and Stats in Brunelleschi: Age of Architects.

District Profile: Field of Mars

District Profile: Field of Mars

Brunelleschi

A brief profile of the 'Field of Mars' District, available now in the free game, Brunelleschi: Age of Architects

District Profile: Temple District

District Profile: Temple District

Brunelleschi

This article describes the 'Temple District' and outlines its buildings, action, and ministry.

Food, Nutrition, and Starvation

Food, Nutrition, and Starvation

Brunelleschi

Some information on Food, Meal Planning, Eating, and how it can affect life in Brunelleschi: Age of Architects.

Achievements

Achievements

Brunelleschi

A list of some of the achievements you can get in Brunelleschi, how they'll interface with the Steam Achievement system, and what they represent in terms...

BruneGame needs your Vote!

BruneGame needs your Vote!

Brunelleschi

Some exhortations and other inducements to vote for our game!

BruneGame is Thunder-clapping into Steam Greenlight!

BruneGame is Thunder-clapping into Steam Greenlight!

Brunelleschi

Brunelleschi: Age of Architect is aiming for Steam. Ideally we'll start working the Steamworks Tools in as soon as possible, and potentially finding interested...

Aesop Games: Unity Girl Blog Launches

Aesop Games: Unity Girl Blog Launches

Brunelleschi

The Unity and Oculus developer for Brunelleschi: Age of Architects, has started a Game Development Blog and will be releasing information about techniques...

District Profile: Forest Outpost

District Profile: Forest Outpost

Brunelleschi

A brief description of a very useful Rank 1 District in Brunelleschi, the Forest Outpost, as well as its Main, Exclusive, and Linked Buildings and the...

Military Profile: Assaults, Raids, Retreats, and Standoffs

Military Profile: Assaults, Raids, Retreats, and Standoffs

Brunelleschi

The Warfare system in Brunelleschi can be a bit difficult to fathom for players who are new to Social Strategy Games and Scenario-Based combat, but the...

District Profile: Residential

District Profile: Residential

Brunelleschi

A quick overview of the Buildings and Ministry that make up the Residential District, as well as some of the ways it might fit into the economy of a growing...

Brunelleschi District Profile: Fields

Brunelleschi District Profile: Fields

Brunelleschi

A profile of the basic starter District available in all Settlements, as well as its associated Ministry of Agriculture and The Linked, Exclusive, and...

BruneGame Technical Specs and Information about the FOSS Release

BruneGame Technical Specs and Information about the FOSS Release

Brunelleschi

The technologies used to build Brunelleschi, and why we support open source development.

Why we decided to go with the Oculus Rift

Why we decided to go with the Oculus Rift

Brunelleschi

A quick explanation of how I think the Oculus Rift can improve our game and make UI data more accessible to the player.

Direct Trading and Automatic Trades

Direct Trading and Automatic Trades

Brunelleschi

Direct Trading and Automatic trading are now integrated with the Vehicle system. Find out how to make the best use of your Ships, Boats, Carts, and Trains...