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mikulas.florek
mikulas.florek - - 11 comments @ On the Hunt

Two news: On the Hunt passed Steam Greenlight and the prototype can now be downloaded from itch.io Mikulasflorek.itch.io

Good karma+2 votes
mikulas.florek
mikulas.florek - - 11 comments @ On the Hunt

Graphics will get some upgrade with new scanned models, but nothing AAA.

Most likely all will be in memory. I want to have only single environment per map (e.g. one map can be forest, another one can be savanna), therfor one map does not have too many different assets and can be loaded in memory.

Good karma+1 vote
mikulas.florek
mikulas.florek - - 11 comments @ On the hunt - PBR, animation system, drinking, ...

All the technology is multiplatform, the editor already runs on Linux so it should be no problem. I plan to release a Linux version, however it won't have any support, since I am a single developer.

Good karma+1 vote
mikulas.florek
mikulas.florek - - 11 comments @ On the hunt - water, inventory, scope

I plan to have bullet cam and xray view only if player explicitely enable it, because it can ruin the realistic fealing for some players.

Good karma+2 votes
mikulas.florek
mikulas.florek - - 11 comments @ Ostriv

Looks great, I would love to see it on video.

Good karma+3 votes
mikulas.florek
mikulas.florek - - 11 comments @ On the Hunt

Thanks. Blood tracking will definitely be a very important part of the game. I'm also thinking about other ways to track an animal, however it's not as important as blood tracking.
Different antlers will definitely be in the game. I would like to have not only variations in the antlers, but also in the animals themselves - males, females, smaller, larger, different textures. However the whole animals are quite expensive to make, which limits the variations I will be able to get in the game.

Good karma+2 votes
mikulas.florek
mikulas.florek - - 11 comments @ On the Hunt

I plan to release something in two months, however it will probably be just a prototype of some of the game mechanics. Unfortunately I work on this game alone with no funds, and I am not an artist, so things can go slow.

Good karma+1 vote
mikulas.florek
mikulas.florek - - 11 comments @ On the Hunt

Hi, I worked on some of the Cabela's games, I can tell you that most of us (programmers, artists, ...) were fully aware of the quality of our games, however we had little influence on it. I am most satisfied with the last Cabela's game, Pro Hunts, and a lot of my coworkers are too. However it is still far from perfect, as you see in Steam's forums. Unfortunately there is no way how I can change Pro Hunts, so I decided to create this game.

I plan to have at least two ways you can acquire weapons in the game. The first mode is freeplay - everything, including weapons will be available in this mode. The second mode is "Career". In the Career mode you start with basically nothing and you have to hunt animals (and possibly do other tasks) to earn ingame money. You can buy money and equipment for the ingame money you earn this way. With these two modes each player can choose what he prefers. None of this is implemented at the moment so it can be a little different in the final game.

Good karma+2 votes
mikulas.florek
mikulas.florek - - 11 comments @ 5 reasons why I am making a hunting game

I did not play that one, however if it is as you describe it I plan to make something simillar, just more modern.

Good karma+1 vote
mikulas.florek
mikulas.florek - - 11 comments @ On the Hunt

Sorry for the late answer, somehow I did not receive any notification about your comment.
To answer your question:

* Because it's fun :)
* I want the game to be fully opened (except for the assets, since it's impossible to find good free assets).
* Having your own engine can help you land some contracts. They say that Unreal, Unity, ... are almost free to use, but not in all cases (army, casino, ...)
* I started the engine years before I decided I want to make a game and since it already has quite a lot of features I use it.
* As a side project I'm making a fur plugin in Unreal (basically the same stuff as in my engine) and it's in order of magnitude slower to do something in Unreal than in my engine.

Good karma+1 vote