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Latest posts from @michailgames
Getting back to work on #HexTrams after a loooong break...
Jul 17 2016
#HexTrams release is officially delayed until the end of 2015.
Mar 29 2015
RT @AdventIslands: Making all this marketing stuff is the most boring part in gamedev.
Feb 2 2015
RT @KatePow3ll: this makes so much sense and I don't know why T.co
Jan 26 2015
I would like to replace them with some trailer, once I have one...
Jan 19 2015
Playing with some animated gifs of #HexTrams on my website: Michailgames.com. I like the idea, but these gifs are a bit too fat...
To sum up the previous 2 tweets: always give your game to playtesters as soon as possible! #gamedev
Dec 18 2014
... 1 tram per line if you play it properly - but after some tests it's clear I shouldn't expect people to play the same way as I do. (2/2)
I decided to redesign #HexTrams line management and give up '1 line = 1 tram' rule. It was designed to never really need more than... (1/2)