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Latest posts from @michailgames

Getting back to work on #HexTrams after a loooong break...

Jul 17 2016

#HexTrams release is officially delayed until the end of 2015.

Mar 29 2015

RT @AdventIslands: Making all this marketing stuff is the most boring part in gamedev.

Feb 2 2015

RT @KatePow3ll: this makes so much sense and I don't know why T.co

Jan 26 2015

I would like to replace them with some trailer, once I have one...

Jan 19 2015

Playing with some animated gifs of #HexTrams on my website: Michailgames.com. I like the idea, but these gifs are a bit too fat...

Jan 19 2015

To sum up the previous 2 tweets: always give your game to playtesters as soon as possible! #gamedev

Dec 18 2014

... 1 tram per line if you play it properly - but after some tests it's clear I shouldn't expect people to play the same way as I do. (2/2)

Dec 18 2014

I decided to redesign #HexTrams line management and give up '1 line = 1 tram' rule. It was designed to never really need more than... (1/2)

Dec 18 2014