After spending as much of my childhood programming games at home I was forced to graduated from Imperial College of Science Technology and Medicine as a Software Engineer. I've worked on a number of games in the industry and now I'm very slowly making my own games. I tried doing other things but nothing quite offers the highs and lows of making games. I Started Execution Unit Ltd so I could muck around making indie games. Our current game is Smith and Winston.
Smith and Winston is in early access on Steam for Windows, macOS and Linux. Twin stick, massive voxel destruction, metroid exploration, pure therapy for...
smith and winston is now in early access win/linux/mac
An update to update you on how the second update of Smith and Winston is going. Stay updated!
smith and winston: update #2 update
We've released the first update of Smith and Winston on to itch.io. It' packed with new features, levels and plenty of bug fixes
smith and winston: first update
We're a week away from uploading the first update to Smith and Winston on itch.io and we're on track :)
progress to update #1
We've gone in to Early or First access on Itch.io and we'd really like people to jump and and help us make Smith and Winston even better.
smith and winston: first access on itch
Taking control away from the player is as important as making them feel powerful.
smith and winston: playing with the player
Getting some air which sort of screws with the design and exploring the caves within the shattered ring world!
smith and winston: exploring the caves
It's been a year since Alpha 4, here's what we've added, removed and some close calls we've had in the last year. We're getting close to a public release...
smith and winston alpha 5
We've added electronic barriers to Smith and Winston because we're not just copying Ikari Warriors wholesale
smith and winston - barriers to progress
Only a small update but something we hope will add a little immersion to the final game. Some of the background creatures we'll be adding to Smith and...
smith and winston - background creatures
We've reached another milestone. We've got a fully destructible voxel world with physics integrated. It's really great fun destroying the scenery. Watch...
smith and winston - alpha 4 - destruction
We've reached another milestone developing Smith and Winston. We've got a lot of features in to the core engine and editor and it's coming together quite...
alpha 3
We've finally been approved by Apple and we've set a release date for the 14th of July 2012. We're very excited about this, it's our first release for...
release date
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