After spending as much of my childhood programming games at home I was forced to graduated from Imperial College of Science Technology and Medicine as a Software Engineer. I've worked on a number of games in the industry and now I'm very slowly making my own games. I tried doing other things but nothing quite offers the highs and lows of making games. I Started Execution Unit Ltd so I could muck around making indie games. Our current game is Smith and Winston.

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Execution Unit

Execution Unit

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Indie game developer based in the UK making Smith and Winston a voxel arcade twin stick shooter.

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Latest tweets from @executionunit

If you're a bit poo at AI like me then look in to Behavior Trees. They allow you to create testable predicates like… T.co

Dec 14 2017

This looks cool, I will be there as a civilian: Eventbrite.co.uk

Dec 13 2017

The best thing about rolling your own engine is variety. In a single day I can cover AI in Lua, model optimization… T.co

Dec 13 2017

I've been using Mantis Bug Tracker for 15 years now. I can't recommend it more highly. Very flexible and stable. Mantisbt.org

Dec 12 2017

Probably used this book more than most in the last 20 years. Some great fundamental algorithms for engine programme… T.co

Dec 12 2017

RT @LongSteve: Wow. Xeno Crisis for Mega Drive / Genesis KickStarter by my friends @BitmapBureau is killing it. £12k in one day 🤑 T.co

Dec 12 2017

RT @lefticus: Did you know that I'm available for on-site C++ training at your organization? Check out my class suggestions… T.co

Dec 8 2017

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