C-Family languages are my strong point. I'm currently occupied on Outlier.
It's been years since I updated this game, and I have some exciting news to share! A sequel to 'High Albedo: Twisted Skies' is in development! 'High Albedo...
It has been a while. Once again, we aren't dead! Outlier has continued to develop in silence on GitHub most likely well below your radar. I'm excited...
Those of you who've played Outlier know that there are some things about the universe that are pretty predictable, specifically star textures and the...
Outlier has an exciting future coming up. It's not only being voted on in Steam Greenlight, it's also now under a new, even more open, license! These...
Alpha 3 covers a lot of ground. There have been fundamental gameplay changes, new features, bug fixes, and performance improvements. This is the most...
Deployment days are always fun, waiting for huge files to upload and videos to render, painstakingly finding good screenshots and dealing with unexpected...
With Alpha 1 in the wild, I can sleep a little easier. But not that much easier, because there is tons of work to be done before Alpha 2 is fit for release...
You've waited very patiently, and it's about to pay off. I am pleased to announce that the Alpha 1 release of Outlier: Open Skies is available for you...
This is the first update I've posted about this project in 2 months, and some may have thought that it had been abandoned. Nonsense! This project has...
Last time, I told you I was getting hard at work on getting the combat code from High Albedo into Outlier. This time, I'm here to say I did it! And that...
In the previous news article I told you all about how I've been porting stuff from High Albedo, now I want to show some of it in action. Specifically...
When developing High Albedo, I wanted to incorporate ideas from the X Series about property management. Those games were a huge inspiration to me, the...
I've always been fascinated by procedural content, the idea of just generating a world based on rules. However, procedural content has a way of making...
After taking some paid time off I was able to complete the campaign for High Albedo! This optional campaign will have a big impact on the world and your...
It has been a few weeks since High Albedo v1.3 was released, and I haven't been wasting time. I have begun work on the framework for adding custom campaigns...
After a mere 2 weeks of work, I am proud to release High Albedo 1.3, which is the finest build yet! This build improves graphics, improves AI, adds new...
So tonight I made my 300th commit to High Albedo. As you may know, I use GitHub as my version control system and my repository can be found here. Since...
After much revision, High Albedo is ready for a v1.2! This release brings some exciting changes and additions to the High Albedo game and universe, and...
I've gotten a little bit of feedback on v1.1, and it has helped me prioritize fixes and improvements for the next version. Originally, I was planning...
After many months of neglect, this game gets some well deserved love and care. This release brings many bug fixes and AI improvements that make the game...
After many months in quiet development High Albedo: Twisted Skies hits version 1.0 and is released!
Showing off some ships and stations of the Ageiran Federation, one of the 4 major nations.
This is an overview of the Property Window, which allows the management of ships and stations you own. This window acts as an autopilot console early-game...
I've been quietly working on this cool little project for about 8 months now. It actually transitioned between 2D and 3D several times, but in the end...
I put normal work on hold to address some long time standing issues with my game's structure. This means no new features were developed, but it makes...
Simply put, I live in Indianapolis. This means that, due to the Superbowl, my university has shut down and I have more time on my hands than in the past...
Finals week(s) may slow me down, but they can't stop me. I present some of the interesting changes I've made to Astral Clause since our last encounter.
One of the mission statements of Astral Clause is to have everything manufactured in a dynamic economy, similar to the X-Series. I have just finished...
I have made enough progress on the combat system to share it.
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