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MartinWoad
MartinWoad @ The Protectors of Etheria

Is there an option of getting the old resource requirements (maybe as an optional world settings)? I know the new ones might be more balanced, but they are not immersive at all. I always loved how minotaur buildings required mostly stone, while dark dwarven metal buildings were mostly metal and gold. Rock golems made of purely stone etc. Resource requirements were a reflection of what the thing is made of. High fantasy races used mostly crystal, while primitive ones used stone. Now it's all very straight forward and boring and they don't make a lot of sense from the lore perspective.

Good karma+1 vote
MartinWoad
MartinWoad @ The Protectors of Etheria

Have you changed how the AI behaves? I'm interested to know if the AI cheats like in WB2. I've tested that and in WB2 the AI cheats on all difficulty levels. It is able to spew out units even when resources would not allow it to do so. Do you happen to know any tools for AI editing that would allow me to mod out this type of cheating? I would actually want to mod WB2, but I can't seem to find any suitable tools. I might need to create it from scratch.

Good karma+4 votes
MartinWoad
MartinWoad @ Warcraft: Guardians of Azeroth

Did you think about replacing the province name font with Friz Quadrata from WoW and Warcraft 3? I wonder if it would look any good.

Good karma+5 votes
MartinWoad
MartinWoad @ The Protectors of Etheria

I did as you suggested, but all the replaced sprites are invisible and lag the game. I rextracted and viewed them with rle viewer and they appear to be fine themselves. But thanks anyway.

Good karma+2 votes
MartinWoad
MartinWoad @ The Protectors of Etheria

Is there a way to revert the changes done to minotaurs? This game is no longer playable to me because the minotaur sprites are simply STRETCHED to look bigger. It's absolutely disgusting. Who the &^@% came up with this idea?! I can't express enough how horrible that looks.

Good karma+1 vote