Oh i like it ^^
Very cool "Intro". I like the optical illusion stuff :)
Ah. Thank you for clearing things out.
:)
Wee whack it! :)
There are only few objects, why should performance drop?
Not looking to highpoly.
Light calculation so expensive?
I like the artstyle, reminds me on some good old games.
Stubbs for example :)
Oh cool looking fur.
Glowing tattoos are nice.
Ducktankpower!
Animated tracks looking nice.
^^
Nice writing "skills"/ "stuff" :)
Oh nice, reminds me at Darwinia in some way.
:)
Ahaha and you need a healthpack, but it's a healthpad, you can "put" it in your weirdventory. ^^
Yes different types of batterys for different tasks would be nice to complicate stuff!
Like that :)
Load all your Keys into the inventory and start your travel. ^^
Yes, search for the battery, search for the pullerunit, then the inventory, when i understand you right?
^^
Thank you very much for feedback.
About testing-offer.
Not to far away i could use some testers, yes.
But i have to talk with other more experienced devs(then me), which step comes first.
I do not want to crash my little project, because it makes me happy.
Send me a PM with "Secret Sauce Tester", then are the chances are better, i find it again. ^^
Question!
Do you like the inventory idea?
It has another deeper sense too. For that i mesh something now, and will post a sketchy pic soon. *pshhht* has something to do with shields. :)
sincerely Bauch
@etsvigun. Thank you so much.
Feels so nice that more and more ppl seem to like the concept of Beams(yes it has one).
Launch/Test/Demo:
I plan to finish a playable Demo whith a basic "track" first, to gain somefeedback and suggestions perhaps.
Then players will easy get rid of mechanics and understand that concept and i hope they will like it.
No Book needed to play it, but skill in timing and logical thinking - routeplanning - learning patterns of ingamemechanics.
Launch will be on steam (could be here too).
Demo is planned as FREE in any way,
but i put not all stuff i still have into, some only as decoration.
Someone asked me about the PRICING for my game and i am not sure about that.
I bought so many bad games in the past(good ones too) and for the bad ones i paid around 40€ each!
With beams i have ten times more fun, like with one of the many bad games i bought.
I think 400€ would be a bit to greedy, but 250€ for full product should be fair or not?
^^
Hi :)
Cool project. I like the fancy but proffessional artstyle.
Mars attacks come in my mind, while looking at that.
:)
Yes Sir.
Bad news are that my old 560Ti died yesterday because of heavy dev(or illuminati).
Time for upgrade, but the 560Ti was great for performance opt, because when it runs there, then everywhere.
Thank you very much for your feedback :)
Cool i do similar stuff with lasers, looks good :)
Thank you too for your Feedback.
It makes fun to play it now.
I setup a basic testtrack for the grapplebased timerun and testing the distances and timing is more playing then dev (sometimes).
Question is, how complete should it be, before launch?
Sincerely :)
Hi and thank you very much for your Feedback.
It looks in some way cold, but not too empty.
Sincerely :)
Hi,
thank you first for Feedback, second sorry for delay.
Performance is no problem so far i could see now, because i break the levels into pieces, when performance drops.
You can reach other sections with a teleporterlike system for levelchoose.
Sincerely :)
Luftbauch
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