Whoa! Fabulous. Thank you for the detailed read :)
Whoa! Fabulous. Thank you for the detailed read :)
The lighting not only makes the lights look brighter, but the entire screenshot/level seem more colourful because of it. Gorgeous as usual.
Woo!! I can't even make an effective catapult, never mind a bomb delivery system. Can't wait. I'll be so bad at it I'm going to end up sending bits of my own creation all over the place :P
So, it's 2015 and we're at Rezzed. No far from closing time on day one. And this game catches my eye at the ID@Xbox booth. Sort of like a large scale Triple Town, but immersed in in Revenge of the Titans style play, but with extra game play to make it it's own game.
It was simple to pickup and play, yet you have to also find those lost folks (one won't come with me coz she wanted her kitty first!!). Straight forward, but addictive.
Good work guys. Looking forward to more of Kaiju.
Ahh, I remember seeing this at EGX 2013. Very much the Dungeon Keeper revamp.
But today I played it at Razzed 2015. Wow. It's like the DK we remember but the attention to detail is fabulous. The little details make the difference. Your gold piles have individually detailed coins. The decoration in the rooms like the bear heads on the walls of the Tavern, purple hue and books in the Mage room and the micro pigs in the slaughter pens are delightful.
There's also a tech tree which gives you skills to use on your minions, dungeon and especially against those evil heroes.
Great game and most impressive. It's Dungeon Keeper we love... only WAY better :) Great work.
Played this at Razzed 2015 today. Went in blinds and it was like a flash back to some epic acid I necked back in the early nineties. Didn't know what the heck was going on, but it was good nonetheless :)
Met Kyle and Andy at Razzed 2015 today. Top lads.
I remember seeming Eden Star at EGX 2013 and it was very minimal. 'Tron like' they called it. Now it's a lush, and frankly beautiful, world. It plays smoothly and has some surprises (the mad Glove of Awesome flinging of creepy wazznames into trees is brilliant). Looking forward to the guys filling the world with even more critters.
What I saw was very polished and very impressive for the work of a dozen or so peeps. Keep up the excellent work.
Met 2 of the team and played the game at Razzed 2015 today. Sorry I forgot your names, really nice lass and lad :)
The game is much in the vain/vein/vane of Shadowrun Returns and Deus Ex.
Got my play through into mischief by whacking up my mêlée skills and punching my way through the corporations security guards :) Fun
Plenty of promise on show. Good work guys.
Met 2 of the team and played the game at Razzed 2015 today. Sorry I forgot your names, really nice lass and lad :)
The game is much in the vain/vein/vane of Shadowrun Returns and Deus Ex.
Got my play through into mischief by whacking up my mêlée skills and punching my way through the corporations security guards :) Fun
Plenty of promise on show. Good work guys.
lol, facial hair and hats. loving the level of detail you're adding to the game
Beards ftw :)
Unity 5 is some glorious tech, and like @Garyn says, removes the limitions of previous release. Bring on the lovely lighting :)
Looking very good. Is this more in the style of a point and click adventure, or a side scrolling platformer?
I want to give this update a thumbs up. Loads of sumptuous, funny and well presented info. Great progress.
Your website is a work of art too :)
This game is like Star Command + More Extra Additions. Well done lads (and lasses?)
As I posted in Steam, take my money. No really, I just bought it :) Good work lads.
We can see the 'alphaness' of it, as it's clearly not a finished game. But what we see here is full of satisfying meat. Mad little soldiers, bonkers contraptions of our own design, destruction of everything, great explosions and plenty of gore. What's not to like. Oh, and it looks beautiful.
May you have all the best success.
Amazing assets. What was the engine you used before?
Great blog. Thanks for the information. Really looking forward to details on how you made procedurally generated levels.
The games look wonderful :)
Congrats on completing your game. Time to download and have a play :)
Makes me realise I have to get off my bum and crack on with my game!
Hail to Puppy Games. I met them at EGX 2013 and was blown away with Ultratron. So I bought all their games.
And now Basingstoke (aka: Amazingstoke). Release it and take my money. Looks stunning.
(p.s. I live in Basingstoke and I can guarantee you that Bracknell is worse (i've lived there too)) :)
Wow, excellent. I just love the feeling of depth, fall down from your ship but also having the black walls coming up of the edge of the screen. Beautiful affect.
I like that you have done a kind of tutorial in tigsource.
Looks like a hidden gem from the 90s :)
Looking forward to the demo
Beautiful. Is this a racing game, exploratory?
For me it'd be "Develop a game (but not release)" seeing as I've never done it before. I was too late to vote :)
Just wow. This looks phenonemal!! And this is on a custom built engine?! How many are on your team?
Toby looks just beautiful.
I love the faded background. This kind of style is kind of exactly what I want to design (though Japanese influences). What game engine are you using to develop this?... sorry, I saw that you are using Unity.
Did you just pick up Unity easily? How long in time has Toby been in development? Thanks
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