Hello, my name is Alejandro Gorgal (everybody calls me Alex or Linfo though); Im the character modeler and animator of "Depth", making divers just so you can tear them apart.

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0 comments by linfosoma on Sep 28th, 2011

I can't really talk about any of the things I've been doing lately, but I really feel like things are moving along.
It's incredible to look back and think off where I started (and what a noob I was, I didn't even know how normal maps worked back then!), still got a long way to go,  but I finally feel more confident and capable of taking on things when it comes to game development. 

Depth has given me a lot, and Im really grateful of being a part of what I believe is something completely different (and yet so strangely solid and fun to play). I really hope to be able to see the project come to life just to watch the internet pick it apart (lol!).

My character modeling skills have really improved! Im still terrified to post anything on the Polycount forums, Im way behind that sort of level, but it's getting there.

Im also doing some hard surface modeling and texturing, it's fun! I like how building things is like a puzzle, you have to really think about how you are going to do things to maximize the UV space you are going to work with.
I also learned how to rig and animate in Maya. It was surprisingly easy moving from Blender to that, I mean, the interface and tools are different yes, but once you know the basics it's easy to figure things out.

My next goal will be to learn those things in 3D Max, but I still have time for that. Blender's animation tool kick ass, and the rigging tool is still the best I've seen but man, the lack of any real (i.e. non-hacky) smoothing group support really pisses me off. Blender still got a long way to go in some sense.

Anyway, I think that's all for now. Godspeed.

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Depth developers

Depth developers

Developer with 6 members, invitation only

we are developing the aquatic stealth / action game - Depth!

Comments
incpdo
incpdo Mar 16 2011, 4:32am says:

Eh Ale ! te felicito la verdad cada vez mejoras mas y mas en esto , vi el trailer y el juego parece muy bueno. Espero este todo bien por ahi.

+3 votes     reply to comment
linfosoma
linfosoma Mar 16 2011, 9:27am replied:

Sebas! Todo bien? Muchas gracias por el comentario, saludos!

+2 votes     reply to comment
Dotdroid
Dotdroid Aug 6 2010, 9:16am says:

Look I Saw Your Comment On My Thing Its Just An Idea And I Was One Of The People Who Was Looking Forward To Your Jaws Rip-Off

-3 votes     reply to comment
MrTambourineMan
MrTambourineMan Aug 23 2010, 1:45pm replied:

Hahahaha

+2 votes     reply to comment
MadMonkey119
MadMonkey119 Aug 11 2010, 11:42pm replied:

Lol.LOL.

+3 votes     reply to comment
linfosoma
linfosoma Aug 7 2010, 2:19pm replied:

I was initially trying to help you with advice, but you ignored me and continued to post stolen content, it was hard not to mock you after you went there..

+3 votes     reply to comment
AJ_Quick
AJ_Quick Aug 6 2010, 12:43pm replied: Online

.....

lol.

+4 votes     reply to comment
fdslk
fdslk Jun 30 2010, 3:29pm says:

Muy buenos modelos compañero :)

+4 votes     reply to comment
SinKing
SinKing Jun 7 2010, 4:31am says:

Ahh, and I thought Alex Quick modeled those himself. "Depth" could write "model by: ..." on their concept. This is a good human model and an expressive head!

+5 votes     reply to comment
Heorogar
Heorogar Apr 15 2010, 2:25am says:

Hey those models are looking really solid man! If you can I would like to see the wireframe of them. The only issue I see is possibly the corners of the mouth with is always a pain in the ***. Keep up the good work man.

+3 votes     reply to comment
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