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I'm a hobbyist game maker who likes to lone-wolf a lot of my projects. After several years of using the FPSC engine, I've been able to use the engine to my liking and produce some cool side-projects. I've released several unfinished games in my time but I'm devoted to having my next game out in a completed state. I'm just a 1 man show so I can't respond all the time and I can't do EVERYTHING the way I might want to. I try to get things done with these restraints however. I enjoy playing indie games and learning some useful designs from them. I might derive likeness from several games but I'm not out to completely clone any game I've ever played. I like to cherry-pick ideas so I can create an amazing low-budget title.
Game Review on Feb 28th, 2013
Too dark to know what you are doing. The lightmapping could be much better. You wonder around lost for far too long to keep your attention for more then 5 minutes.
Extended Comments: As nothing really grabs your attention from the start, it is hard to continue forward. Other people mentioned scares but most of the time people are just going to be bumping into the walls. Sure, the name is dead darkness but I know FPSC has the ability to do a flashlight now and maybe this could have been used in some way.
Game Review on Feb 28th, 2013
To me, this game is average. I love the effort put into it but I wouldn't give it more then what it deserves. If time allowed, I think you would have benefited from making the house bigger. Since the game takes place all in one location, I feel as though that would have been a good move. The puzzles were thought provoking but maybe a little too much? Again, maybe it is that you had to make the puzzles complex to make up for the ability to have more then a few. It was a nice little play-through but all around average. A 7 or 8 seems natural but I'm leaning towards the 7 for the reasons mentioned above.
Game Review on Mar 11th, 2012 - 1 person agrees
It scared me quite a few times and the ending is very well executed. However, I almost had the urge to quit when I was on floor 34 and nothing had happened yet. I'm glad I played through the whole thing however.