Really like the use of all the virtual reality devices my favorite is emotive epoch suites this game style very well!!!
Really like the use of all the virtual reality devices my favorite is emotive epoch suites this game style very well!!!
Sexy
That would be cool. You don't have to turn them off completely its the very fast flashing that is a problem. Just slow er down :P
I'm not really offended :P It's cool. Definitely won't be trying it out though. I appreciated the warning.
"which is only half a joke" Epilepsy is nothing to joke about. Speaking from someone who has it.
I'm half offended!
How the hell do you process so many points! I understand threading and the gpu but the detail is intense. It has animations as well :| Also how do you not fill your hard drive with mass data? Octree? Protobuf? I guess with making your own engine for a specific purpose it can allow you to do crazier things.
Really cool :)
Really amazing. Just beautiful. Ico/Soc + zelda = this
The ambiance fits the world perfectly.
Very nice to see continued development of this game. So much effort has been put in.
Lots of though's bugs have been fixed for the next version. We plan to have it free up to alpha version 0.5. It should be much smoother and feel like an actual game next release.
its free up to 0.5a so you have few version's to decide :P
pre order will be 75% off so 5 dollars. Beta will be 50% off and after beta it will be full price, that being 20 dollars.
1. The alpha is free up to version 0.5 at version 0.5 we should have guns,melee,basic crafting, basic survivors and base construction. By version 1.0 we will go into beta and have all thoughs systems fully implemented and more.
2. There will be a fair amount of melee weapons of course after more version we will add more because of the crafting system.
3. We plan on having a big world with lots of different things to see and the survivors will make bases and may be hostile or freindly towards you.
4. Quests in the sense of working with survivors and trying to manage your survivor group
5. It is only single player atm, with plans for 2-4 player co op in the future.
6. The interface has been improved a little bit but i'm still working on it.
7. We have already improved the zombie animations just not in the version you played :)
We have plans for a crafting system later on. Once that is implemented i'm sure we will make some way to fix your guns and bring them up to perfect quality so they won't break on you. You can find a Q1s around the game to. A Quality 1 takes 120 shots to go to quality 2. Quality 2 will take 110 shots :) To be exact. Should of got Dakota to clarify that more.
I'm not exactly sure atm what it can and can't run on. I do know that it is developed with unity.
Unity system requirements
Unity3d.com
Thanks for the feedback. I will try to fix the box issue and turn down the music. The game will free thought alpha so hopefully by beta it will be the polished game you want :)
Unity 3d. I believe it only uses pixel shader 2.0
(Programmer)
Thanks for the feedback. We have some ideas for Parkour. Mostly climbing ledges and vaulting. Possibly injuries so you limp or can't aim as well.
(Programmer)
Made the character controller dampen the rotation. Running feel's smoother.
(Programmer)
The character animation's our animator make will reduce that wobble. Hopefully we can polish the animation's enough so, no one get's sick :) Also, the web player was just updated. (Has bugs)
Please checkout Odd World if you were interested in this game.
Im sorry to all the people who were following this game. Some things came up and I had to stop working on it. I am at the moment producing a different game, Hopefully I can finish it and release it. Personally I think my skills have improved, so I can deliver a better product.
brilliant just the ndaa and sopa !
Look's really cool !
same :(
It is not really like Dwarf Fortress. The game is more based on domination and control.
It should be at that point by the 31st.
Thanks for the comment i'm working hard on it :)
levijgraham
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