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Developer of Cogmind, X@COM (a.k.a. XCOMRL), and REXPaint (a powerful and freely available ASCII art editor).

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Cogmind Beta 13 "Zoom All The Things"

Cogmind Beta 13 "Zoom All The Things"

Cogmind

Now with map zooming and multiple UI layout options for larger text/tiles! (Also a new map, new items, and new robots, but BIG TEXT!)

Full UI Upscaling, Part 5: Completion and Demos

Full UI Upscaling, Part 5: Completion and Demos

Cogmind

Sharing the results of Cogmind's new semimodal and modal UI layouts, with demos covering new QoL features, inventory interaction, and more.

Adventures in Map Zooming, Part 5: QoL

Adventures in Map Zooming, Part 5: QoL

Cogmind

Dynamic centering, offscreen object markers, view autoshifting... a whole range of new features to improve playing even with the map zoomed.

Full UI Upscaling, Part 4: Simpler Lightweight Fonts

Full UI Upscaling, Part 4: Simpler Lightweight Fonts

Cogmind

More engine features! Implementing automated upscaling to simplify the ability to support map zooming and larger UI options, plus other QoL.

Full UI Upscaling, Part 3: Dynamic Terminal Swapping

Full UI Upscaling, Part 3: Dynamic Terminal Swapping

Cogmind

Figuring out how to get Cogmind's many 60-row ending animations to play nice with a 45-row terminal layout.

Full UI Upscaling, Part 2: Holy Mockups!

Full UI Upscaling, Part 2: Holy Mockups!

Cogmind

Revisiting many of Cogmind's windows to make adjustments enabling everything to fit into fewer rows for the semi-modal UI layout.

Full UI Upscaling, Part 1: History and Theory

Full UI Upscaling, Part 1: History and Theory

Cogmind

Background and summary of the intent and plans behind building Cogmind's fully upscaled semi-modal interface layout.

Adventures in Map Zooming, Part 4: Polishing

Adventures in Map Zooming, Part 4: Polishing

Cogmind

Finishing up the zooming feature with supplementary window adjustments, keys and buttons for player control, and a bit of fluff.

Adventures in Map Zooming, Part 3: Implementation

Adventures in Map Zooming, Part 3: Implementation

Cogmind

Escalating the zoomable map architecture throughout the interface and adding support for dynamic toggling, plus larger on-map text.

Adventures in Map Zooming, Part 2: Engine-level Architecture

Adventures in Map Zooming, Part 2: Engine-level Architecture

Cogmind

Engine-level support for a higher zoom level of a terminal subconsole, using a new glyph size to upscale Cogmind's map view.

Adventures in Map Zooming, Part 1: Realtime Image Scaling

Adventures in Map Zooming, Part 1: Realtime Image Scaling

Cogmind

Testing a quick and dirty realtime software-scaling approach to increasing the size of the map view.

Projectile Deflection

Projectile Deflection

Cogmind

Exploring the concept of deflecting projectiles, and different variations thereof.

A Simple Approach to Player-Designed Robots

A Simple Approach to Player-Designed Robots

Cogmind

The Botcube. Cogmind's magic answer to building robots other than yourself.

Special Events Give Back, and Perfect Stealth

Special Events Give Back, and Perfect Stealth

Cogmind

On a primary design benefit of Cogmind's special modes, and a new example in the form of ID Mask mechanics.

Teleportation Mechanics

Teleportation Mechanics

Cogmind

Exploring forms of teleportation in Cogmind--uncontrolled, controlled, chaotic and more.

"Post-Balance" Cogmind Item Expansion

"Post-Balance" Cogmind Item Expansion

Cogmind

Where Cogmind item development goes from here, a review of balancing levers, and a new lever in the form of "chargeables." Big things ahead!

SITREP Saturday #51: "Another Big Bang"

SITREP Saturday #51: "Another Big Bang"

Cogmind

The world is expanding, again! Beta 13 is adding more maps, meaning more lore, NPCS, and lots (LOTS) more tech. Nearly 100 new items, new bots, AI behaviors...

Roguelike-Discord Integration Using Webhooks

Roguelike-Discord Integration Using Webhooks

Cogmind

A brief history of Cogmind on Discord, and a new feature to facilitate sharing and discussing runs in progress.

Cogmind Beta 11 Player Stats

Cogmind Beta 11 Player Stats

Cogmind

Analyzing Beta 11 run data looking for the impacts of rebalancing, and new content and mechanics like DSFs, Authchips, and more.

Special Mode Design, Polymind Part 2: Players, Stats, and the Future

Special Mode Design, Polymind Part 2: Players, Stats, and the Future

Cogmind

More topics related to Cogmind's "Polymind" mode for the Winter 2022 event. Player stats, strategy, merging code, and more.

Cogmind Beta 12 "Encrypted Comms"

Cogmind Beta 12 "Encrypted Comms"

Cogmind

Introducing the new Scrap Engine which creates unique parts by combining other items, and significantly expanded Garrisons with major new rewards.

Special Mode Design, Polymind Part 1: Architecture, Features, and Balance

Special Mode Design, Polymind Part 1: Architecture, Features, and Balance

Cogmind

Design topics related to Cogmind's "Polymind" mode for the Winter 2022 event. UX, architecture, balance, multitile robots, and more.

 Kyzrati’s Game Design Philosophy

Kyzrati’s Game Design Philosophy

Cogmind Design/Concepts

A summary of my philosophy and the rationale behind it, including examples from Cogmind.

On Backtracking in Roguelikes

On Backtracking in Roguelikes

Cogmind

A survey of roguelikes and considerations when deciding whether to allow players to revisit earlier maps. Also a look at intramap backtracking.

Polymind: This holiday season you are NOT the Cogmind

Polymind: This holiday season you are NOT the Cogmind

Cogmind

It's the end of another year, Cogmind's 10th, and to celebrate we have another special event that turns the world on its head for an extremely different...

Year 9 of the Cogmind

Year 9 of the Cogmind

Cogmind

Cogmind's 10th anniversary, celebrated by its largest-ever release, and Beta 12 is still in development but getting quite large itself...

The Scrap Engine

The Scrap Engine

Cogmind

An experimental mechanic enabling the creation of randomized items by combining other items. Rules, strategy, QoL, and related design topics.

Item Variants and Randomization in Roguelikes

Item Variants and Randomization in Roguelikes

Cogmind

A history of randomized items in roguelikes, in contrast to Cogmind's purely static items, and exploring a potential random item architecture.

Garrisons 2.0

Garrisons 2.0

Cogmind

Expanding Garrisons with encounters and events to increase variety, as well as advantages for non-bothacker builds.

Cogmind Beta 11 "Mechanical Renaissance"

Cogmind Beta 11 "Mechanical Renaissance"

Cogmind

Over a year in the making, for Cogmind's 10th anniversary we have a massive set of new toys, challenges, revamped mechanics, and more.