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Check here for information on my Doom-modification projects.

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12/08/2023

Updated Friday the 13th: Jason's Doom to v2.995

Regular GZ/LZDoom and Zandronum versions released simultaneously.

Map01 is virtually the entire NES game to explore in 3D!

Destroy Jason Voorhees before he kills you!
Collect meager supplies and try to survive!
Bodies pile up as long as Jason lives!

All maps afterwards are more immediate action with more surprises!
Scenarios include:
Going for a Swim!
Crystal Lake Research Center!
Winter on the Lake!

Get whatever version under recent files at the top of this page.

Zandronum version, v2.995zan runs much smoother than v2.993zan did
since all OGG are converted to variable bitrate Mp3
and all Flac are converted to Wav.

Amount of other changes, tweaks, bug fixes, etc.
warranted updating both version to v2.995.

In case anyone has a bad framerate on map07, here's an option for better performance:
Since the console command puke 107 probably doesn't work in multiplayer without sv_cheats enabled.
Pressing on the back outside wall of the middle Lake Cabin will play the item respawn sound
and remove the snow spawners. Just the already spawned snow flakes will fall and be done.
(Wall with windows pointed at here)



Remember:
puke 104 in the console tells Jason's current location.
puke 105 tells what day it is.

Press F1 for alternate map.

Recommended: Player Setup, Weapon Setup, Switch Without Ammo = NO
So when you throw your last pipebomb, it goes to the detonator,
instead of a different weapon.

Some rare unwanted monster infighting may happen in the Zandronum version
since it doesn't support the NOINFIGHTSPECIES thing flag.
(Some monster infighting is wanted.)

Survival mode with one life per a player should be cool in Zandronum.
Multiplayer currently untested but only issue should be music changes mixing up a little
due to location of the last player who went somewhere only being recognized.
Unless I do yet another ridiculously large amount of scripting to handle that.
Not sure I want to further bloat the scripting just for that one detail in multiplayer.

-Gokuma

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stevil
stevil - - 19 comments

Hi there. You are the creator of Aliens Eradication, correct?
I was curious - have you ever worked with Unreal engine before? I'm working on a stealth game in UE4 and loved your level design. Would be interested in talking if you are interested.

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Guest
Guest - - 689,064 comments

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TommyJarvis
TommyJarvis - - 4 comments

still waiting for your ghoulies doom monsters lol

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Kark-Jocke
Kark-Jocke - - 14,681 comments

✯ I wish you a happy late new year! ~ Kontra_Kommando ( Moddb.com ) ✯

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