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kcs123
kcs123 - - 943 comments @ MISERY

Yes, Absolute Nature 4.04. is included, but only special textures created for Misery (as it is in name). You can install AN 4.04. on top of Misery with different settings. It is compatible mod.

Good karma+2 votes
kcs123
kcs123 - - 943 comments @ MISERY

There is more than one Italian who played this mod. Some were quite helpful with feedback trough development.

Thank you for kind words from whole MDT.

Good karma+1 vote
kcs123
kcs123 - - 943 comments @ MISERY

I assume that you already have full Misery 2.2.1 setup unpacked.
Look inside this folder as example(Polish transaltion is most complete):

C:\MISERY_v2.2.1\data\translation\Polish\gamedata

Files inside that folder are copied trough installer, depending of chosen language on install.

Good karma+2 votes
kcs123
kcs123 - - 943 comments @ MISERY

Just your subjective impression, I guess. There was no change in AI behaviour between 2.2. and 2.2.1 version. 2.2.1. bringed mostly bugfixes.

In case that you compare AI behaviour prior 2.2. then there was a lot of changes. Goal was to make NPCs less predictable then before. Deatails about it can be found on this page: Themiserymod.com

Good karma+6 votes
kcs123
kcs123 - - 943 comments @ MISERY

Misery 2.2.1 and after that either, TAZ or Misery Overhaul. Not both at the same time.

I don't think that those two additions are compatible with each other, considering files that are changed. But, said that, I wasn't tried that either, so, I'm not sure.

Good karma+4 votes
kcs123
kcs123 - - 943 comments @ MISERY

Google translate, try to not laugh :)

No use el guardado rápido, en su lugar, guarde su juego en la ranura 1 a 10 y gire. Crear un guardado adicional antes y después de resolver la misión también ayuda. No deberías tener problemas con los guardados después de eso.

Good karma+3 votes
kcs123
kcs123 - - 943 comments @ MISERY

If happen again, upload whole log on some cloud, like dropbox, onedrive, google drive, or whatever you prefer and post link for it on bug forum.

Comments can be burried quickly here and I could missed it.
I don't think that is usual case of savegame corruption here. To investigate it further, whole log is needed.

Good karma+1 vote
kcs123
kcs123 - - 943 comments @ MISERY

And it is already nerfed to be less populated in that area than it used to be. Based on descirebed it seems that you were lucky enough to not encounter even more high tier enemies.

Jokes aside, that area is intended to be tough. And it is always random thing what you can encounter in that area. Also, it depends how long you have been on Jupiter map and how alife spawns are developed before going tio plant.

If it is too tough, you can travel to zaton and get back. That will wipe out all non important NPCs and monsters on distant maps. On the other hand, you got plenty of new weapons and other equipment that can help to get trough.

Good karma+4 votes
kcs123
kcs123 - - 943 comments @ MISERY V2.2.1. FULL

Difficulty options does not have any influence at all, regardless what is set. Spawns and AI behaviour is same for all difficulty settings. Loot is same too. There is no different options ragarding this based on difficulty settings.

Game is slightly easier if you have installed rookie mod trough setup. That makes economy prices less harsh and NPC vision range reduced.

You are probably just lucky in your latest playtrough. It takes some time for map to be populated and balanced between various factions and monsters.

Good karma+2 votes
kcs123
kcs123 - - 943 comments @ kcs123

Sorry for late reply, I rarely visit my home page, I just go to bookmarked page and check main page and forum for notification.

It best to send me PM if I don't respond here, I tend to notice that better. That being said, it seems that something is messed up with atmosphere mod from crommcruac (that is integrated with MISERY).

You may try to install atmosphere for MISERY on top of Gunslinger+MISERY, but I can't guarantee that it will help.

IIRC, someone with same or similar error posted link for fix on main MISERY comment page, you may try to search there too.

Good karma+1 vote
kcs123
kcs123 - - 943 comments @ MISERY V2.2.1. FULL

Yes, you need original game. MISERY is intended to be installed over original game. It is not standalone like some newer mods.

Good karma+1 vote
kcs123
kcs123 - - 943 comments @ MISERY

That is strange, because steam version already should provide patch. And 3GB RAM unlock patch is provided with MISERY.

And no, I didn't have issues trough countless hours spend while testing and fixing other issues trough development. That is why I find your report strange. It is good that you have fixed your issues, I'm just not convinced what was exact culprit for issues that you are described.

Good karma+2 votes
kcs123
kcs123 - - 943 comments @ MISERY

That is something on your end that cause misbehaviour. Official game patch should be applied on vanilla game before ibstalling MISERY up to version 1.6.02.

Large-address-aware dlls are already included with MISERY. So, I don't get it how that could increase FPS and stability, unless something was broken on your end before.

Good karma+4 votes
kcs123
kcs123 - - 943 comments @ MISERY

You can find more info how AI works on this page:
Themiserymod.com

Long story short, AI was already toned down in some aspects compared to 2.0 release, to be more "belivabele", rather than extremly hard all times. There was concerns by some veteran players that it would become too easy.

AI still provides decent challange, but you can't just blindly rush into fight like in other FPS games. Some adjustments in playing style is still required from player side to deal with them.

Good karma+1 vote
kcs123
kcs123 - - 943 comments @ MISERY

Anomaly use new customized game engine that was not existed at time when MISERY was in development. Not all of the changes require reinstall, only those that could not be done without replacing certain config and binary files that can't be done while game is running.

Instead of need to manually copy-paste those files, it was done trough installer. Either that, or not to have some of implemented features, like correct zoom factor for each available FOV.

Other mods around were not even bothered with such details due to amount of work required for such thing. Some users appreciate such effort, others just leave rude comment about it.

Good karma+2 votes
kcs123
kcs123 - - 943 comments @ MISERY

Such questions are better asked on forum, it can be a wall of text to explain properly that does not fit in comments.
Quite a lot effort was made to randomize npc items as much as possible, on both vanilla game and mod on top of that.

Files in "..\gamedata\configs\ai_tweaks\loadouts\" folder are responsible for what kind of weapons would be spawned with each NPC faction and experience level. If you need more detail, ask question on forum.

Good karma+1 vote
kcs123
kcs123 - - 943 comments @ MISERY

Good thing is that your saves are mostly OK, at least actor table data within saves. Those are often prone to be corrupted during saving.

However, you are frequently using quick saves and on last one you were havbing this error:

! ERROR: SV: can't find children [36392] of parent [1442615816]

And game crashed after you tried to load that file. There are numerous warning for not using quick saves. That thing is wrecked your playtrough.

Despite table data being OK in saved game, something else went wrong. That old advice to lower switch distance may or may not work in your case.

Such issue with unarmed zombies being saved in alerted state was fixed long, long time ago.

Good karma+1 vote
kcs123
kcs123 - - 943 comments @ MISERY

Upload full log file on some cloud service like dropbox, google drive, patebin or whatever you prefere more. Then put link for that file in bug report forum thread.

Things are quickly flooded here in comments and it is hard to track conversation. If we can solve your problem, solution will remain there for others in the future if someone was having same/similar issue.

Searching for "0023:07180AC0 xrGame.dll, CxIOFile::Scanf()" in that forum should already give some results.

Good karma+1 vote
kcs123
kcs123 - - 943 comments @ MISERY

Sorry, there is no easy straight answer for that. I no longer recall all details and I would need to take some considerable time to debug trough all files for exact answer.

I can only give you some guidelines how I would search for info about it. First, find name of smart terrain where those guards are spawn (open PDA with debug menu enabled in game) and then look in smart terain ltx file for more clues. What can be spawn there, squad name etc. Some of ST use special logic behaviour files, I belive that those guards use such.

I belive that zat_a2_logic.ltx is resposible for that, by taking quick look. I don't think that is possible to change guard numbers easy, due to special walking path and behaviour that is different from other "normal" squads that travel around map.

For other STs, you can replace spawns by some other squad defined in squad_descr.ltx or similar file. Squad section defines what kind of NPC can be spawn and random number of NPCs in squad, 3 to 7 for example, or alwasy 4 out of 4 as max. Specific NPC have name like "sim_default_stalker" or sim_default_bandit_4.

You may try to change in zat_a2_logic.ltx file sim_default_stalker with some other similar already defined NPC. Or you may try to change "sim_default_stalker" definition (loadout, level, etc.). You will have to search for rest of the info by yourself, I'm afraid. Sorry, I no longeer have enough free time for deeper and more detailed debuging of this.

Good karma+2 votes
kcs123
kcs123 - - 943 comments @ MISERY

Be absolutely sure that you have properly applied hard quick save keybinding. It can be issue that you have created quick hard save keys, but after CTD game engine revert old "working" user.ltx file and can overwrite your bindings.

Upload your log file on some cloud, like dropbox, onedrive, pastebin or similar and put link for it on forum bug thread. Full log file is required to see if table data is really corrupterd or something else is issue.

Either way, it is something on your end, you need to help us to figure out what, to be able to help you. Players who have followed install instructions have reported several hours of playing without CTDs. That being said, x_ray was never being fully stable and without any issues, some random CTDs are always possible.

Good karma+3 votes
kcs123
kcs123 - - 943 comments @ MISERY

I don't recall if it is possible trough UI. It may be possible to make adjustment by editing user.ltx file. Make sure to create backup of that file first, because it can wreck your current stable setup and lead to numerous crashing that you may not figure out where it comes from.

In user.ltx file are various variables that adjsut graphic settings. Unfortunately I don't know meaning of each of those, you might need to search more about it. But, I belive that those starting with "r2_ls_bloom_*" may adjust effect you seek for.

Good karma+3 votes
kcs123
kcs123 - - 943 comments @ MISERY

Whole dismantling/looting system is complicated indeed. However it is easy adjustable if you know where to look.
And you need to look in file ..\gamedata\configs\plugins\itms_manager.ltx

At line #160 begins sections for looting. You can figure out from comment in that file what to change.

However, be aware that itms_manager.ltx file is also used for many other things, not only for managing mutant loot. So, be sure that you know what are you doing and make a backup before doing any changes.

Good karma+3 votes
kcs123
kcs123 - - 943 comments @ MISERY

RAM is and will be issue. Most probable reason why game CTD when aproaching Skadovsk is larga amount of items at trader vendor, other NPCs, your stash with addition of items you carry.

For each item in game, game engine reserve RAM for it. For traders game does not keep track of itesm in store alll time. Rather, it respawns trader items each time you aproach them and they switch from offline to online mod.

Other mods based on CoC use different game engine where some of memory issues from vanilla game are solved. MISERY still use mostly vanilla x_ray game engine.

With such low RAM, only way to make it playable is to change your playing behaviour. Do not hoard large amount of items in stash, especially near traders.

Rather, create your own personal stash on some easy to reach and relativly safe place on map. Even there keep items on minimum. Keep only ammo and only few favorite rifles. Maybe few medical items. Sell everything else. It is easy to buy anyhing that you would need in later stage of playtrough. There is no need for hoarding.

Good karma+2 votes
kcs123
kcs123 - - 943 comments @ MISERY

Thanks, that narrow down to figure out what is happening.
Most probably case #1 where game keep respawning VOG25 on NPC, so it never get out of ammo in combat.

Not much can be done about it without breaking something else. Not too much of exploit, though. You still need to pay for that.

Good karma+3 votes
kcs123
kcs123 - - 943 comments @ MISERY

I got that, but I have missed what you have clicked on just before VOG25 respawned at NPC inventory. In other words, is there specific steps you do to cause VOG25 respawn on NPC, or you only bought it and it is repeatable all time ?

I just guessing, that there is 2 possible reasons behind this.

1) NPC have weapon with VOG25 and game respawn ammo for NPC as soon as NPC is out of it.

2) Bug in trader UI with certain items and specific order of clicking on those items that cause VOG25 respawn.

I try to figure out what is reason and if there is a way to fix it.

Good karma+3 votes
kcs123
kcs123 - - 943 comments @ MISERY

That bug is really hard to find. What item you have clicked on to "sell" ? I assume that is thermite grenade, but is hard to tell from video.

I don't recall that anyone reported this trough development.

Good karma+3 votes
kcs123
kcs123 - - 943 comments @ MISERY

Have you installed over vanilla Stalker COP or you tried to run it as standalone game ?
Unlike call of chernobyl and anomaly this mod require original game. You need to provide a bit more info for us to be able to help you.

Good karma+2 votes
kcs123
kcs123 - - 943 comments @ MISERY

It is known issue even with vanilla game that sometimes process does not finish properly when you exit game. You need to open task manager and kill game process.

Install can be tricky on some hardware, therefore you need to follow instructions for proper install. Original game was created at time when Win10 was not even existed, so it is hard to expect that everything can go smoothly on each hardware.

But, yes, usually it is easier to curse and leave negative comment, rather than explaining what is wrong and asking for help.

Good karma+3 votes
kcs123
kcs123 - - 943 comments @ MISERY

Nope. Sorry, but 2.1.1 have some infringement assets from Bohemia Ineractive. IIRC, some of AK models and textures and saiga. MISERY was created by many moders and while currently active members are not responsible for IP violation, it is still our responsibility to remove that content when we were asked to do so.

Good karma+2 votes
kcs123
kcs123 - - 943 comments @ MISERY

There is frequent changes trough all moded files trough development, packing and unpacking all of files on each internal update would slow down development even more. Another reaon is that packer didn't worked properly on my machine and other MDT members that could do it were not available at time of release.

Recon have that bullpup affinity. You can even use all other weapons that were not intended for recon, just have to be more skilled as human player when you are using it.

Good karma+2 votes