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* Detected CPU: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx [AuthenticAMD], F15/M8/S1, 2096.00 mhz, 28-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8

Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 56004 files cached 107 archives, 9958Kb memory used.
Init FileSystem 0.765794 sec
'xrCore' build 7608, Dec 5 2019

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading c:/anomaly\gamedata\configs\system.ltx
-----loading c:/anomaly\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Available render modes[3]:
[renderer_r2a]
[renderer_r2]
[renderer_r2.5]
command line "c:\anomaly\bin\anomalydx9avx.exe" -smap2048 -dbg
Executing config-script "user.ltx"...
[c:/anomaly\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434543908 K], reserved[4276184 K], committed[133316 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[41052 K]
* [x-ray]: economy: strings[27041 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=
dir[1]=C:\Anomaly\
dir[2]=C:\Anomaly\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "c:/anomaly\gamedata\configs\default_controls.ltx"...
! Unknown command: r2_lut
! Unknown command: r2_tf_mipbias
~ Invalid syntax in call to 'r3_dynamic_wet_surfaces_sm_res'
~ Valid arguments: integer value in range [64,2048]
[c:/anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:/anomaly\gamedata\configs\rspec_default.ltx"...
! Unknown command: r2_dof_kernel
! Unknown command: r2_lut
! Unknown command: r2_tf_mipbias
~ Invalid syntax in call to 'r3_msaa'
~ Valid arguments: st_opt_off/2x/4x/8x
[c:/anomaly\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "c:/anomaly\gamedata\configs\default_controls.ltx"...
! Unknown command: r2_lut
! Unknown command: r2_tf_mipbias
~ Invalid syntax in call to 'r3_dynamic_wet_surfaces_sm_res'
~ Valid arguments: integer value in range [64,2048]
[c:/anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
[c:/anomaly\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:15D8]: AMD Radeon(TM) Vega 8 Graphics
* GPU driver: 26.20.11016.6002
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4040 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
! Version conflict in shader 'models\lfo_black_soft_lens_weapons'
! Version conflict in shader 'models\lfo_glass_lens_weapons'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
compiling shader ogse_sunshafts_mask
compiling shader ogse_sunshafts_blur
compiling shader ogse_sunshafts_final
compiling shader bokeh_blur
compiling shader depth_of_field
compiling shader post_processing
compiling shader gasmask_drops
compiling shader gasmask_dudv
compiling shader gasmask_diffuse
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader fxaa_main
compiling shader fxaa_main
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script ui_options.script
* loading script txr_utils.script
* loading script alun_utils.script
* loading script utils.script
* loading script axr_main.script
Executing config-script "c:/anomaly\gamedata\configs\rspec_default.ltx"...
! Unknown command: r2_dof_kernel
! Unknown command: r2_lut
! Unknown command: r2_tf_mipbias
~ Invalid syntax in call to 'r3_msaa'
~ Valid arguments: st_opt_off/2x/4x/8x
[c:/anomaly\gamedata\configs\rspec_default.ltx] successfully loaded.
* loading script game_registrator.script
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
* [x-ray]: Starting Main Loop
Starting engine...
! Invalid ogg-comment version, file: c:/anomaly\gamedata\sounds\material\actor\step\n_earth_1.ogg
! Invalid ogg-comment version, file: c:/anomaly\gamedata\sounds\material\actor\step\n_earth_2.ogg
! Invalid ogg-comment version, file: c:/anomaly\gamedata\sounds\material\actor\step\n_earth_3.ogg
! Invalid ogg-comment version, file: c:/anomaly\gamedata\sounds\material\actor\step\n_earth_4.ogg
! Invalid ogg-comment version, file: c:/anomaly\gamedata\sounds\material\actor\step\n_gravel_1.ogg
! Invalid ogg-comment version, file: c:/anomaly\gamedata\sounds\material\actor\step\n_gravel_4.ogg
! Invalid ogg-comment version, file: c:/anomaly\gamedata\sounds\material\actor\step\n_gravel_3.ogg
! Invalid ogg-comment version, file: c:/anomaly\gamedata\sounds\material\actor\step\n_gravel_2.ogg
! Invalid ogg-comment version, file: c:/anomaly\gamedata\sounds\material\actor\step\n_grass_1.ogg
! Invalid ogg-comment version, file: c:/anomaly\gamedata\sounds\material\actor\step\n_grass_2.ogg
! Invalid ogg-comment version, file: c:/anomaly\gamedata\sounds\material\actor\step\n_grass_3.ogg
! Invalid ogg-comment version, file: c:/anomaly\gamedata\sounds\material\actor\step\n_grass_4.ogg
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
intro_start intro_logo
intro_delete ::update_logo_intro
* loading script xrs_dyn_music.script
* loading script xrs_debug_tools.script
* loading script debug_cmd_list.script
* loading script db.script
* loading script actor_proxy.script
* loading script axr_keybind.script
* [x-ray]: Full Memory Stats
* [win32]: free[137433829196 K], reserved[4364408 K], committed[759804 K]
* [ D3D ]: textures[16 K]
* [x-ray]: process heap[202756 K]
* [x-ray]: economy: strings[27196 K], smem[0 K]
* loading script ui_mm_faction_select.script
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$bokeh_blur
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$dof
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 12] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 2] $user$generic2
* 0.0 : [ 2] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 9] $user$material
* 0.0 : [ 13] $user$normal
* 0.0 : [ 17] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 5] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 2] $user$sun_shafts0
* 0.0 : [ 3] $user$sun_shafts1
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] $user$viewport2
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\ring_grey
* 0.0 : [ 1] amik\explosions\smoke128_3w
* 0.0 : [ 1] amik\explosions\smoke2
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
* 0.0 : [ 1] amik\hit_fx\blood\blood
* 0.0 : [ 1] amik\hit_fx\blood\m
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
* 0.0 : [ 1] amik\weapons\flame\flameshoot_2
* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_01
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
* 0.0 : [ 1] amik\weapons\grishik\5x45x39
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x54
* 0.0 : [ 1] amik\weapons\grishik\7x7x57
* 0.0 : [ 1] amik\weapons\grishik\7x92x57
* 0.0 : [ 1] amik\weapons\grishik\9x18_1
* 0.0 : [ 1] amik\weapons\grishik\9x18_2
* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
* 0.0 : [ 1] amik\weapons\shells_ak
* 0.0 : [ 1] amik\weapons\shells_ak_01
* 0.0 : [ 1] amik\weapons\smokeshoot_0
* 0.0 : [ 1] amik\weapons\smokeshoot_1
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] ayykyu_fx\pfx_bloodsplash1
* 0.0 : [ 1] ayykyu_fx\pfx_bloodsplash2
* 0.0 : [ 1] ayykyu_fx\pfx_bloodsplash3
* 0.0 : [ 1] ayykyu_fx\pfx_smoke_b
* 0.0 : [ 1] decal\decal_dirt_01
* 0.0 : [ 1] fozest\fire_spark_04
* 0.0 : [ 1] fozest\small_fire_looped10x4
* 0.0 : [ 1] fozest\small_fire_looped10x4_dist
* 0.0 : [ 1] fozest\smoke02
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_gradien2
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_gradient_02
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_moon
* 0.0 : [ 1] fx\fx_moon_full_clear
* 0.0 : [ 1] fx\fx_moon_full_cloudy
* 0.0 : [ 1] fx\fx_moon_full_verycloudy
* 0.0 : [ 1] fx\fx_noise
* 0.0 : [ 2] fx\fx_noise2
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun2
* 0.0 : [ 1] fx\fx_sun_cloudy_dark
* 0.0 : [ 1] fx\fx_sun_fog
* 0.0 : [ 1] fx\fx_sun_fog3
* 0.0 : [ 1] fx\fx_sun_gradient
* 0.0 : [ 1] fx\fx_sun_gradient_day_clear
* 0.0 : [ 1] fx\fx_sun_halo
* 0.0 : [ 1] fx\fx_sun_morning
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_sunset
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] ghost_particles\dist\distortion_default
* 0.0 : [ 1] ghost_particles\eft_style\eft_flame
* 0.0 : [ 1] ghost_particles\eft_style\empty
* 0.0 : [ 1] ghost_particles\eft_style\f4_sparks
* 0.0 : [ 1] ghost_particles\eft_style\smoke01
* 0.0 : [ 1] ghost_particles\eft_style\smoke02
* 0.0 : [ 1] ghost_particles\glow\glow01
* 0.0 : [ 1] ghost_particles\shells\r_pop\12ga
* 0.0 : [ 1] ghost_particles\shells\r_pop\545x39
* 0.0 : [ 1] ghost_particles\shells\r_pop\9x19
* 0.0 : [ 1] ghost_particles\shells\r_pop\9x39
* 0.0 : [ 1] ghost_particles\shells\shell_762x39
* 0.0 : [ 1] ghost_particles\shells\shell_9x18
* 0.0 : [ 1] ghost_particles\smoke\generic_smoke_white_00
* 0.0 : [ 1] ghost_particles\smoke\smoke_loop_5x5
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_blue
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_fire1_soc
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] glow\glow_yellow
* 0.0 : [ 4] lights\lights_spot01
* 0.0 : [ 1] new_pfx\explosions\eplosion04_dxt5
* 0.0 : [ 1] new_pfx\smoke_animated_2
* 0.0 : [ 1] new_pfx\wblood_4
* 0.0 : [ 1] new_pfx\wblood_6
* 0.0 : [ 1] pfx\gunparts
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_17
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
* 0.0 : [ 1] pfx\pfx_cc_lightings
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_lens_base
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_electrostatic
* 0.0 : [ 1] pfx\pfx_expl_01
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine
* 0.0 : [ 1] pfx\pfx_flame
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* 0.0 : [ 1] sunmask
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
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* 0.0 : [ 1] wm\wm_bullet_asfalt_2
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* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
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* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
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* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
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* 0.0 : [ 1] wm\wm_grenade
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* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] ui\ui_magnifier2
* 9.5 : [ 1] ui\moty2018
* 16.1 : [ 1] ui\ui_font_hud_01
* 16.1 : [ 1] ui\ui_grid
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_actor_portrets_special
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_02
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 128.1 : [ 1] ui\new_game\ui_new_game_factions
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 160.1 : [ 1] ui\ui_actor_portrets_mlr
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 1024.1 : [ 1] ui\new_game\ui_new_game_back_t
* 1024.1 : [ 1] ui\new_game\ui_new_game_main
* 1024.1 : [ 1] ui\new_game\ui_new_game_maps_1
* 1024.1 : [ 1] ui\new_game\ui_new_game_popup
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_common
* 2048.1 : [ 1] ui\ui_actor_main_menu
* 4096.1 : [ 1] ui\ui_actor_main_menu_one
* 4096.1 : [ 1] ui\ui_actor_portrets
* 4096.1 : [ 1] ui\ui_options
* 32768.1 : [ 1] ui\ui_icon_equipment
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_4
compiling shader deffer_base_bump
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
"c:\anomaly\bin\anomalydx9avx.exe" -smap2048 -dbg
* phase time: 0 ms
* phase cmem: 286204 K
* [x-ray]: Prefetching Data
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_base_aref_flat
compiling shader accum_emissive
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
Loading models...
CResourceManager::DeferredUpload -> START, size = 1056
TextureLoading -> thread 1 started!
TextureLoading -> thread 2 started!
TextureLoading -> thread 3 started!
TextureLoading -> thread 4 started!
TextureLoading -> thread 5 started!
! Can't find texture 'ayykyu_fx\pfx_bloodsplash1'
! Can't find texture 'ayykyu_fx\pfx_bloodsplash2'
! Can't find texture 'ayykyu_fx\pfx_bloodsplash3'
! Can't find texture 'ayykyu_fx\pfx_smoke_b'
TextureLoading -> thread 5 finished!
TextureLoading -> thread 1 finished!
TextureLoading -> thread 4 finished!
TextureLoading -> thread 2 finished!
TextureLoading -> thread 3 finished!
texture loading time: 7560
* [x-ray]: Prefetched Data
* [prefetch] time: 8149 ms
* [prefetch] memory: 3951864Kb
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script ui_options.script
* loading script txr_utils.script
* loading script alun_utils.script
* loading script utils.script
* loading script axr_main.script
* loading script game_registrator.script
S.T.A.L.K.E.R. Anomaly version 1.5.0 Beta 3.0 Update 4
using marshal library
* loading script _g.script
* loading script actor_backpack.script
* loading script actor_menu.script
* loading script actor_menu_inventory.script
* loading script actor_proxy.script
* loading script ai_stalker.script
* loading script alife_storage_manager.script
* loading script artefact_degradation.script
* loading script autosave_on_interval.script
* loading script axr_beh.script
* loading script axr_companions.script
* loading script xr_effects.script
* loading script axr_keybind.script
* loading script axr_fight_from_cover.script
* loading script axr_npc_vs_box.script
* loading script axr_npc_vs_heli.script
* loading script axr_overheat.script
* loading script axr_radio_in_heli.script
* loading script axr_stalker_panic.script
* loading script axr_task_manager.script
* loading script axr_trade_manager.script
* loading script xr_conditions.script
* loading script axr_turn_on_campfire.script
* loading script azazel_mode.script
* loading script warfare.script
* loading script bind_anomaly_field.script
* loading script bind_anomaly_zone.script
* loading script bind_artefact.script
* loading script bind_awr.script
* loading script bind_camp.script
* loading script bind_campfire.script
* loading script bind_car.script
* loading script bind_container.script
* loading script bind_crow.script
* loading script bind_device.script
* loading script bind_door_labx8.script
* loading script bind_dynamo_hand.script
* loading script bind_faction.script
* loading script bind_heli.script
* loading script bind_item.script
* loading script bind_level_changer.script
* loading script bind_monster.script
* loading script bind_physic_object.script
* loading script bind_red_forest_bridge.script
* loading script bind_restrictor.script
* loading script bind_signal_light.script
* loading script bind_smart_cover.script
* loading script bind_smart_terrain.script
* loading script bind_stalker.script
* loading script bind_stalker_ext.script
* loading script bind_tent.script
* loading script bind_trader.script
* loading script campfire_manager.script
* loading script closecaption.script
* loading script combat_restrictor.script
* loading script cover_manager.script
* loading script db.script
* loading script db2.script
* loading script dds_cacher.script
* loading script death_manager.script
* loading script debug_cmd_list.script
* loading script dialog_manager.script
* loading script dialogs.script
* loading script dialogs_agr_u.script
* loading script task_functor.script
* loading script task_status_functor.script
* loading script dialogs_axr_companion.script
* loading script dialogs_bar.script
* loading script dialogs_darkvalley.script
* loading script dialogs_devushka.script
* loading script dialogs_escape.script
* loading script dialogs_jupiter.script
* loading script dialogs_lostzone.script
* loading script dialogs_marsh.script
* loading script dialogs_mlr.script
* loading script dialogs_pripyat.script
* loading script dialogs_warlab.script
* loading script dialogs_yantar.script
* loading script dialogs_zaton.script
* loading script difficulty_manager.script
* loading script dxr_achievements.script
* loading script dxr_encyclopedia.script
* loading script dxr_scopes.script
* loading script dxr_statistics.script
* loading script dynamic_news_helper.script
* loading script dynamic_news_manager.script
* loading script faction_expansions.script
* loading script fast_travel.script
* loading script game_relations.script
* loading script global_position.script
* loading script guide_job.script
* loading script gulag_general.script
* loading script gwr_worldweapon_binder.script
* loading script heli_alife.script
* loading script heli_alife_warfare.script
* loading script heli_combat.script
* loading script heli_fire.script
* loading script heli_fly.script
* loading script heli_look.script
* loading script heli_move.script
* loading script heli_snd.script
* loading script xr_sound.script
* loading script info_portions.script
* loading script inventory_upgrades.script
* loading script ironman_manager.script
* loading script itms_disassembly.script
* loading script itms_manager.script
* loading script ka_dialog.script
* loading script ka_travel.script
* loading script ka_travel_dialog.script
* loading script knife_manager.script
* loading script lanforse_extra.script
* loading script level_input.script
* loading script level_targets.script
* loading script level_weathers.script
* loading script loadscreen.script
* loading script logic_enforcer.script
* loading script lua_ext.script
* loading script m_mines.script
* loading script medic_effects.script
* loading script memusage.script
* loading script mlr_utils.script
* loading script mob_camp.script
* loading script mob_combat.script
* loading script mob_death.script
* loading script mob_home.script
* loading script mob_jump.script
* loading script mob_remark.script
* loading script mob_sound.script
* loading script mob_state_mgr.script
* loading script mob_trade.script
* loading script mob_trader.script
* loading script mob_walker.script
* loading script modules.script
* loading script xr_walker.script
* loading script xr_remark.script
* loading script xr_cover.script
* loading script xr_sleeper.script
* loading script xr_camper.script
* loading script xr_combat.script
* loading script xr_death.script
* loading script xr_hit.script
* loading script xr_combat_ignore.script
* loading script xr_combat_zombied.script
* loading script xr_patrol.script
* loading script xr_smartcover.script
* loading script xr_companion.script
* loading script xr_animpoint.script
* loading script xr_reach_task.script
* loading script ph_car.script
* loading script ph_door.script
* loading script ph_idle.script
* loading script ph_hit.script
* loading script ph_on_hit.script
* loading script ph_button.script
* loading script ph_code.script
* loading script ph_death.script
* loading script ph_minigun.script
* loading script ph_oscillate.script
* loading script ph_sound.script
* loading script sr_no_weapon.script
* loading script sr_teleport.script
* loading script sr_idle.script
* loading script sr_light.script
* loading script sr_timer.script
* loading script sr_psy_antenna.script
* loading script sr_postprocess.script
* loading script sr_particle.script
* loading script sr_cutscene.script
* loading script sr_monster.script
* loading script sr_crow_spawner.script
* loading script sr_silence.script
* loading script sr_deimos.script
* loading script xr_campfire_point.script
* loading script xr_meet.script
* loading script xr_actions_id.script
* loading script xr_wounded.script
* loading script xr_danger.script
* loading script xr_abuse.script
* loading script xr_gather_items.script
* loading script xr_help_wounded.script
* loading script xr_corpse_detection.script
* loading script rx_ff.script
* loading script xrs_facer.script
* loading script xrs_kill_wounded.script
* loading script move_mgr.script
* loading script news_manager.script
* loading script npc_death_sound.script
* loading script ogse_wpn_explode_fx.script
* loading script pda.script
* loading script pda_actor.script
* loading script pda_backpack_travel.script
* loading script pda_flagger.script
* loading script pda_smart_terrain_warfare.script
* loading script ph_appforce.script
* loading script phantom_manager.script
* loading script post_combat_idle.script
* loading script psi_storm_manager.script
* loading script ranks.script
* loading script release_body_manager.script
* loading script release_item_manager.script
* loading script restrictor_manager.script
* loading script rx_utils.script
* loading script safe_release_manager.script
* loading script savegame_conditions.script
* loading script savegame_timer.script
* loading script se_new_attachable_item.script
* loading script sim_board.script
* loading script sim_squad_warfare.script
* loading script simulation_objects.script
* loading script slot_hud.script
* loading script smart_covers.script
* loading script smart_covers_combat_front.script
* loading script smart_covers_loophole_crouch_front_left.script
* loading script smart_covers_loophole_crouch_front.script
* loading script smart_covers_loophole_crouch_front_right.script
* loading script smart_covers_loophole_stand_front_left.script
* loading script smart_covers_loophole_stand_front_right.script
* loading script smart_covers_combat_prone.script
* loading script smart_covers_loophole_prone.script
* loading script smart_covers_animpoint_stay_wall.script
* loading script smart_covers_loophole_animpoint_stay_wall.script
* loading script smart_covers_animpoint_stay_table.script
* loading script smart_covers_loophole_animpoint_stay_table.script
* loading script smart_covers_animpoint_sit_high.script
* loading script smart_covers_loophole_animpoint_sit_high.script
* loading script smart_covers_animpoint_sit_normal.script
* loading script smart_covers_loophole_animpoint_sit_normal.script
* loading script smart_covers_animpoint_sit_low.script
* loading script smart_covers_loophole_animpoint_sit_low.script
* loading script smart_covers_animpoint_sit.script
* loading script smart_covers_loophole_animpoint_sit.script
* loading script smart_covers_animpoint_sit_ass.script
* loading script smart_covers_loophole_animpoint_sit_ass.script
* loading script smart_covers_animpoint_sit_knee.script
* loading script smart_covers_loophole_animpoint_sit_knee.script
* loading script smart_covers_animpoint_stay_ohrana.script
* loading script smart_covers_loophole_animpoint_stay_ohrana.script
* loading script smart_covers_animpoint_stay_bar.script
* loading script smart_covers_loophole_animpoint_stay_bar.script
* loading script smart_covers_animpoint_sit_wait.script
* loading script smart_covers_loophole_animpoint_sit_wait.script
* loading script smart_covers_animpoint_stay_wait.script
* loading script smart_covers_loophole_animpoint_stay_wait.script
* loading script smart_covers_animpoint_pri_a15.script
* loading script smart_covers_loophole_animpoint_pri_a15.script
* loading script smart_covers_anim_pri_a22.script
* loading script smart_covers_loophole_anim_pri_a22.script
* loading script smart_covers_combat.script
* loading script smart_covers_cover_lesnik.script
* loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
* loading script smart_covers_loophole_crouch_back.script
* loading script smart_covers_loophole_crouch_left.script
* loading script smart_covers_loophole_crouch_right.script
* loading script smart_covers_loophole_lead_forester_idle.script
* loading script smart_covers_loophole_lead_forester_talk.script
* loading script smart_covers_loophole_lesnik.script
* loading script smart_covers_loophole_stand_back.script
* loading script smart_covers_loophole_stand_left.script
* loading script smart_covers_loophole_stand_right.script
* loading script smart_terrain_warfare.script
* loading script sound_manager.script
* loading script sound_theme.script
* loading script spawn_nimble_items.script
* loading script sr_camp.script
* loading script stalker_generic.script
* loading script state_lib.script
* loading script state_lib_animpoint.script
* loading script state_mgr_scenario.script
* loading script state_mgr_pri_a15.script
* loading script state_mgr.script
* loading script state_mgr_animation.script
* loading script state_mgr_animation_list.script
* loading script state_mgr_animation_list_animpoint.script
* loading script state_mgr_animstate.script
* loading script state_mgr_animstate_list.script
* loading script state_mgr_animstate_list_animpoint.script
* loading script state_mgr_bodystate.script
* loading script state_mgr_direction.script
* loading script state_mgr_goap.script
* loading script state_mgr_mental.script
* loading script state_mgr_movement.script
* loading script state_mgr_smartcover.script
* loading script state_mgr_weapon.script
* loading script story_objects.script
* loading script stpk_utils.script
* loading script suppressor_hotkey.script
* loading script surge_manager.script
* loading script task_manager.script
* loading script task_objects.script
* loading script tasks_agent_rescue.script
* loading script tasks_anomaly_scanner.script
* loading script tasks_assault.script
* loading script tasks_bounty.script
* loading script tasks_clear_map.script
* loading script tasks_defense.script
* loading script tasks_delivery.script
* loading script tasks_dominance.script
* loading script tasks_faction_control.script
* loading script tasks_fate.script
* loading script tasks_fetch.script
* loading script tasks_measure.script
* loading script tasks_multifetch.script
* loading script tasks_pump_station_defense.script
* loading script tasks_recover_mutant_data.script
* loading script tasks_smart_control.script
* loading script tasks_stash.script
* loading script tasks_top_10.script
* loading script tasks_veh_destroy.script
* loading script trade_manager.script
* loading script trans_outfit.script
* loading script treasure_manager.script
* loading script txr_actor_effects.script
* loading script txr_anomalies.script
* loading script txr_battery.script
* loading script txr_bounty_squad.script
* loading script txr_bribe.script
* loading script txr_companion_inv.script
* loading script txr_condition.script
* loading script txr_disguise.script
* loading script txr_environment.script
* loading script txr_game_setup.script
* loading script txr_money.script
* loading script txr_npc_inventory_cleaner.script
* loading script txr_npc_jam.script
* loading script txr_offline_combat.script
* loading script txr_paid_companions.script
* loading script txr_pda.script
* loading script txr_radio_music.script
* loading script txr_radio_wave.script
* loading script txr_routes.script
* loading script txr_sleep.script
* loading script txr_sounds.script
* loading script txr_thirst.script
* loading script ui_addon_companion_quick_menu.script
* loading script ui_companion_inv.script
* loading script ui_con_checker.script
* loading script ui_ctrl_lighting.script
* loading script ui_debug_item.script
* loading script ui_wpn_params.script
* loading script ui_debug_launcher.script
* loading script ui_debug_lighting.script
* loading script ui_debug_main.script
* loading script ui_debug_weather.script
* loading script ui_debug_wpn_hud.script
* loading script ui_dyn_msg_box.script
* loading script ui_enemy_health.script
* loading script ui_extra.script
* loading script ui_freeplay_dialog.script
* loading script ui_item.script
* loading script ui_itm_backpack.script
* loading script ui_itm_cooking.script
* loading script ui_itm_details.script
* loading script ui_itm_map.script
* loading script ui_itm_pda.script
* loading script ui_itm_recipe.script
* loading script ui_itm_repair.script
* loading script ui_load_dialog.script
* loading script ui_map_debug_ex.script
* loading script ui_mm_faction_select.script
* loading script ui_mm_opt_con_cmd.script
* loading script ui_mm_opt_controls.script
* loading script ui_mm_opt_sound.script
* loading script ui_mutant_loot.script
* loading script ui_numpad.script
* loading script ui_pda_contacts_tab.script
* loading script ui_pda_encyclopedia_tab.script
* loading script ui_pda_radio_tab.script
* loading script ui_pda_relations_tab.script
* loading script ui_pda_warfare_tab.script
* loading script ui_save_dialog.script
* loading script ui_scenes.script
* loading script ui_sleep_dialog.script
* loading script ui_sr_teleport.script
* loading script ui_warfare_options_hints.script
* loading script ui_wheel_ammo.script
* loading script ui_workshop.script
* loading script visual_memory_manager.script
* loading script warfare_faction_control.script
* loading script warfare_factions.script
* loading script warfare_levels.script
* loading script warfare_names.script
* loading script warfare_options.script
* loading script warfare_overrides.script
* loading script xr_animpoint_predicates.script
* loading script xr_box.script
* loading script xr_combat_camper.script
* loading script xr_evaluators_id.script
* loading script xr_combat_monolith.script
* loading script xr_conditions_addon.script
* loading script xr_detector.script
* loading script xr_eat_medkit.script
* loading script xr_effects_addon.script
* loading script xr_gulag.script
* loading script xr_hear.script
* loading script xr_logic.script
* loading script xr_motivator.script
* loading script xr_patch.script
* loading script xr_state.script
* loading script xr_zones.script
* loading script xr_zones_sound.script
* loading script xrs_debug_tools.script
* loading script xrs_dyn_music.script
* loading script xrs_rnd_npc_loadout.script
* loading script yawm_snowfall.script
# Loading ini: misc\smart_profiles.ltx
end setup
* phase time: 14485 ms
* phase cmem: 4243369 K
* phase time: 97 ms
* phase cmem: 4243367 K
* Creating new game...
* Loading spawn registry...
* 18652 spawn points are successfully loaded
not warfare
* New game is successfully created!
* phase time: 1750 ms
* phase cmem: 4422284 K
[LSS] Spawning object [fake_actor][actor][0]
[LSS] Spawning object [fake_level_changer][level_changer][4470]
* phase time: 120 ms
* phase cmem: 4422805 K
* phase time: 191 ms
* phase cmem: 4422805 K
* client : connection accepted - <All Ok>
* phase time: 185 ms
* phase cmem: 4422840 K
* phase time: 133 ms
* phase cmem: 4422840 K
* phase time: 126 ms
* phase cmem: 4422875 K
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader shadow_direct_base
compiling shader deffer_base_lmh_bump_d-hq
* phase time: 167 ms
* phase cmem: 4428955 K
* [Loading VB] 116 verts, 3 Kb
* [Loading IB] 246 indices, 0 Kb
* phase time: 117 ms
* phase cmem: 4428947 K
* phase time: 122 ms
* phase cmem: 4428943 K
* phase time: 120 ms
* phase cmem: 4428943 K
WARNING: Occlusion map 'c:/anomaly\gamedata\levels\fake_start\level.hom' not found.
* phase time: 125 ms
* phase cmem: 4428945 K
* phase time: 149 ms
* phase cmem: 4428940 K
* phase time: 151 ms
* phase cmem: 4428941 K
CResourceManager::DeferredUpload -> START, size = 1074
TextureLoading -> thread 1 started!
TextureLoading -> thread 2 started!
TextureLoading -> thread 3 started!
TextureLoading -> thread 4 started!
TextureLoading -> thread 5 started!
TextureLoading -> thread 5 finished!
TextureLoading -> thread 4 finished!
TextureLoading -> thread 3 finished!
TextureLoading -> thread 2 finished!
TextureLoading -> thread 1 finished!
texture loading time: 460
* t-report - base: 1073, 3992183 K
* t-report - lmap: 1, 1024 K
* phase time: 1573 ms
* phase cmem: 4545318 K
* phase time: 183 ms
* phase cmem: 4545321 K
* [x-ray]: Full Memory Stats
* [win32]: free[137429368856 K], reserved[4357980 K], committed[5226572 K]
* [ D3D ]: textures[4053181 K]
* [x-ray]: process heap[4545139 K]
* [x-ray]: economy: strings[34982 K], smem[3181 K]
$ level_weathers: select_weather(true) | current hour: 9
$ level_weathers: set weather | weather_section_name: w_clear1 , now?: true
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] c:/anomaly\gamedata\scripts\level_weathers.script:451: attempt to compare nil with number
! [SCRIPT ERROR]: c:/anomaly\gamedata\scripts\level_weathers.script:451: attempt to compare nil with number

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: c:/anomaly\gamedata\scripts\level_weathers.script:451: attempt to compare nil with number

stack trace:

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