We hope it doesn't suck, too! :)
And thanks for the positive comments, all - they make a huge difference to the team, and help to keep us pounding away at the game.
We hope it doesn't suck, too! :)
And thanks for the positive comments, all - they make a huge difference to the team, and help to keep us pounding away at the game.
Hmm. Good question. Honestly, I don't think we've tried it on a machine with 2G yet, but we had to pick a cut-off point for the system requirements.
We'll add it to our QA list to give it a try on 2G. It might work...
What kind of CPU and graphics chipset does the machine you're talking about have?
Okay - took a bit longer than late spring... more like summer, but the Alpha1 version of the game will be on Steam Early Access in a few weeks. July 18th to be specific!
Thanks a bunch! Jameson (and others) put quite a bit of work into that model, so it's cool that you like it!
Cool, thanks, had not seen Sculpteo before, and it looks like an interesting site.
We've been working with Matt at Bit By Bit Studios, though we're just finally getting the last texture tweaks dialed in before getting back in touch with him to try a first test print.
That's a valid comment on the size of the text, though - we might want to scale that up some. Thanks for the input!
Can't make any promises yet, but . . . we sure hope so!
Hey - sorry for the super slow reply, things got busy over the holidays and it took us a while (like, a month!) to get back to doing community updates. Posting a new one today, though!
In answer to your questions (sort of) - we're working towards an Alpha1 milestone in late spring, and will have a better idea as to when you can get your hands on the game at that point.
Thanks! This one was fun to work on for everyone involved...
Saw that you had backed us and tweeted about it Fredrik - thanks a ton! BTW, Festival of Magic is looking great... love the art style and the character designs.
Thanks for the great comment! Glad you enjoyed the demo, and we're working hard to bring you more of everything!
Progress is good, though we've been a bit distracted - we're getting ready to launch a Kickstarter campaign, and that's been somewhat all consuming. That and a trip to PAX and Unite that went *really* well. Still, it's true, we're overdue for an update - will post a dev update sometime in the next few days. And thanks for asking - your complicity has been noted by the Undead Overlord!
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Thanks for your comment! You are not mistaken - we'll have more on boss zombies soon, so track us for updates =)
Thanks for your comments! Track us for updates and watch for our upcoming Kickstarter for early access.
Thanks for the feedback! Congrats on the release of your game, looking forward to giving it a play through. Although shooting all those zombies just seems so... backwards.
JumpCore
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Developers of Undead Overlord, the world's tastiest Zombie Dominion RTS!