Worked my a** off as a freelancer. Now it's time to do something I love: Making games.
Right now I’m spending all my work time on stuff like In App purchase integration, GameCenter and battling webkit. It’s not the kind of work I like to do but the features I build now can be used for future projects so I have to do it once.
Here are some “awesome” screens:
1. The Minyx In App store got an overhaul (new programmer art!):
2. Our In App promotion system (where users can see a list of our awesome games):
I hope I'm done soon and can work on the game itself :)
I guess it's not the best style to just link to another site from my blog but I think the post might be an interesting read for all devs who think about putting a game into the app store.
Shortly, this is what happens if you have no clue about marketing:
More: Minyxgames.com
The game grosses now ~$3 per day and I guess for our next release I have somehow to get the marketing machinery going. :[ (I hate marketing and would rather code all the day)