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Welcome to my Profile Page here on ModDB. I love games, I love almost any genre and I LOVE developing stuff. I guess you could consider me to be an old skool gamer, there's just so many games I have played and you know what? It's just awesome. Hope your stay is a good one and drop me a line or two I love interacting with the community. Live life to the fullest, follow your dreams and make damn sure you have them. ;)

Comment History  (0 - 30 of 2,281)
joure
joure - - 2,281 comments @ HYPERCHARGE: Unboxed

I remember that movie haha, had some good music in it. ;) Also Who remembers the old RATS games from back in the day. This game is like RATS meets Toy Soldiers. :D

Good karma+1 vote
joure
joure - - 2,281 comments @ HYPERCHARGE: Unboxed

This game's ******* awesome!!! Can't wait for Early Access 2.0 !!!

Good karma+2 votes
joure
joure - - 2,281 comments @ joure

Sorry for the late reply. There's nothing I can do honestly. The source code and everything else is long gone and the team has been disbanded for a long time as well by now.

I don;t code so I couldn't even try to figure it out and I just don't have the time. I got older and have a family to take care of.

Long gone are the days where I had an abundance in time....

I'm very sorry but that's just how it is. Hope you can forgive me/us...

Good karma+1 vote
joure
joure - - 2,281 comments @ 1187

It's safe to say that yeah, the mod's dead. Everyone moved on and there are a lot of other aspects that halted development.

It's something I have to live with for now. Maybe in the future but I wouldn't count on it.

I am truly sorry...

Good karma+1 vote
joure
joure - - 2,281 comments @ 1187

Oh wow, you're still around haha.

Well, what can I say, grabbed a chance to work for an indie company and to pursue something I really love.

Keeping a mod team alive is also incredibly tough. Everyone moved on, like myself. Of course I feel bad about it but I gotta earn a living as well.

Valve not doing anything with the franchise also put a huge damper on everything.

Good karma+1 vote
joure
joure - - 2,281 comments @ STARDROP Launches into Early Access. June 1st

Thank you.
You're very much welcome to give the demo a try and see what it's about. :)

Good karma+3 votes
joure
joure - - 2,281 comments @ WE ARE LIVE ON KICKSTARTER

Thank you very much :D

Good karma+3 votes
joure
joure - - 2,281 comments @ STARDROP - KICKSTARTER Round Two

Thank you very much. I hope so myself. :)

Good karma+2 votes
joure
joure - - 2,281 comments @ STARDROP - Pre-Release Trailer (Old)

Thank You/ :D

Good karma+1 vote
joure
joure - - 2,281 comments @ STARDROP - Pre-Release Trailer (Old)

Thanks. I want people to go in without knowing too much so they can experience everything first hand.

Good karma+3 votes
joure
joure - - 2,281 comments @ STARDROP

You're right. Usually I add a video in the news articles or links to something tangible. I haven't had anything decent to replace the old videos with yet but I'll get something up asap.

Good karma+2 votes
joure
joure - - 2,281 comments @ STARDROP - Chapter One

I hope you'll enjoy all the new stuff. :)

Good karma+2 votes
joure
joure - - 2,281 comments @ STARDROP - Chapter One

hehe. I'm limited with the kinds of options available when it comes to characters and NPC's and had to get creative. That inspiration surely came from Isolation as I'm a huge fan of that game. So I heavily edited their textures and also added some material magic to make them look like an android.

Maybe in the future I'll be able to further customize them but they've grown on me and they do their job fine enough.

Good karma+3 votes
joure
joure - - 2,281 comments @ Question

Valve is okay with mods, and to an extent certain mods-turned commercial game. However, black mesa is such a huge exception because not only is it a remake of half-lie 1 (which valve would never do themselves) it's also a very high quality product.

I could never ever just use their assets and make a game that I can sell commercially. It's just not that easy to get their endorsement.

We would have to create assets as long as I make it a commercial game. If I had tons of money then I would happily make something like this in my own time and completely free but it's quite the opposite at this point.

I want to make games that I think is fun and I would love to make a wide range of games. Right now I'm making a first person adventure game and I love it.

I eventually want to go back and make a shooter. I love shooters and think I have some fun things to bring to the table.

Thanks for the reply though, I appreciate it. :)

Good karma+1 vote
joure
joure - - 2,281 comments @ Question

There are several reasons I wouldn't be able to do something like this in good conscience.

1) It's a free mod. It would be a **** move imho, to start askign money for it.
2) The quality is simply not up to par with today's standards. I also think I can do a lot better these days.
3)Even if I would want to, I can't. We don't have the source anymore and therefore aren't even able to fix the mod ourselves. Let alone making it compatible for steam.

I appreciate the fans reactions to this post. I can only hope I can somewhat replicate this kind of enthusiasm for the game I'm working on right now. Especially considering the mod's age. :)

I don't want you guys to have to pay for a product which I would not endorse myself as the creator.

Good karma+1 vote
joure
joure - - 2,281 comments @ STARDROP - Gameplay Teaser

Thanks a lot Joker. Appreciate that. :D

Good karma+1 vote
joure
joure - - 2,281 comments @ STARDROP - Gameplay Teaser

Thanks. I'll be the first to admit I'm not a writer. Heck, English isn't even my native language but I do agree with you. Creative writing is something I love when I see/hear/read it and I have and continue to do my best to make it fun and engaging.

I constantly evaluate the dialog and already have rewritten a number of them and will continue to do so. I do enjoy writing the dialog though. Even if it's not the best writing it's something I put a lot of effort and time into.

I would like to work with a writer at some point but right now it's not really an option.

All that said, I appreciate the feedback and will do my best to improve and am always listening when people offer advice.

I'm so happy with the VA's. Very proud and incredibly lucky to have them on board the team. :)

Good karma+1 vote
joure
joure - - 2,281 comments @ Sell your game on DBolical

Amazing feature guys. Well done !!!

Good karma+1 vote
joure
joure - - 2,281 comments @ STARDROP - Gameplay Teaser

Thank you.

Good karma+1 vote
joure
joure - - 2,281 comments @ STARDROP - Gameplay Teaser

During the game, it's explained that in general there's life support on the ship but due to it being old a suit and helmet is being worn just to be safe.

Good karma+1 vote
joure
joure - - 2,281 comments @ STARDROP - Gameplay Teaser

Thanks. I'll do my best to keep that in mind when I finish adding in all the option features. If I do forget, you're more then welcome to kindly remind me. ;)

Good karma+1 vote
joure
joure - - 2,281 comments @ STARDROP - MCCV-2 New Interior Shots

For a shooter, or a skill based game that's very true. And it's true for games in general. When you prototype gameplay and game mechanics it's best to have these all working in the alpha phase.

This is something I did for most of the mechanics. The difference is that STARDROP is more about adventure and exploring. And I have found new ways on how to use some of these features along the way.

Since the game is very story driven my focus was on combining some of the gameplay aspects with the story and characters interacting with each other.

I've been wanting to create interactive computer screens for the longest time, but the UE4 system was broken for a long time. Now that they fixed that I was finally able to create them and have been adding them into the core gameplay.

At the end of the day, STARDROP is a fun sci-fi experience more then a game. The journey and the story that unfolds all the way to its conclusion is what the game is about.

I've been adding mystique and a revelation at the end of chapter one and throw a lot of questions at the characters and the player.

While I will never claim to do anything new, the way I'm doing it is not the norm. And I will really be able to do some very cool visual stuff once I reach the main ship. It's my own personal experiment that I'm pouring my all into.

The ending is where it all comes together and is what (I hope) the game will be remembered for. Well, that and the journey itself of course. I would hate to make a game just for its ending and I already have added and planned things to keep people invested and interested. think along the lines of a nice space walk at some point.

One of my own personal rules is to avoid repetition. I am not a fan of reusing things too often. We'll have to wait till the game's finished to see if it all worked. :) But I have a lot of faith that it will.

If STARDROP was a shooter I would have to make sure I'd impress with the earlier levels. Making a more intimate, non-violent game the way I have envisioned works incredibly different from an action packed game where you need to be able to suck in people from the start. There are a lot more shooters and other action based games out there these days. And you NEED to show the audience that your game is worth it. It's something the recent doom did very well too. But that's not the same audience I'm seeking.

STARDROP is there for the experience. To be intreagued and enjoying the funny moments as well as the serious ones. I guess what I'm trying to say is that this is a game I would love to play myself without throwing overboard design ethics in general, but using what I think works in a specific way.

Good karma+1 vote
joure
joure - - 2,281 comments @ STARDROP - MCCV-2 New Interior Shots

I've looked at these things from multiple angles. Personally I would love to be able to release the thing in one go. The game was never meant to be a huge long and epic game.

It will only be as long as it needs to be. The reason I would prefer one release is simply due to its story, how it progresses and how much better it would be if you'd play it in a couple of sittings.

That said I have found a key point where I could split the game and be okay with it and it may look like that I am leaning towards that be cause as you mentioned I would greatly appreciate feedback from players to see what worked and what didn't/ In terms of story there's not that much that I would change.

The game will truly shine during the 2nd chapter but I'm very optimistic that the first one will do a solid job setting everything up. :)

Thanks for the feedback though, appreciate it.

Good karma+1 vote
joure
joure - - 2,281 comments @ STARDROP - MCCV-2 New Interior Shots

Thanks, glad you like them. A rough estimate and optimistically speaking I would say around the 38 to 40 % mark.

The game will have two chapters and looking at a post release epilogue. (but not to worry, the ending of the main game will be a solid one) The first chapter is much smaller compared to the second.

Having said that, I don't like to tie myself down too much regarding deadlines. I do set them but to me the overall experience is more important so I will refrain making a solid estimate for a release date.

I have a few options regarding how and when to release and once I know for sure I'll happily announce it in an update. :)

Good karma+1 vote
joure
joure - - 2,281 comments @ Star Docks

Thanks. Yes, no blood thirsty demons in STARDROP. ;)

Good karma+1 vote
joure
joure - - 2,281 comments @ STARDROP - Dropship Polish

Thanks, very glad you like it. :)

Good karma+1 vote
joure
joure - - 2,281 comments @ STARDROP - Dropship Polish

Thanks and good eye you gots. Yeah, it's a placeholder until I can, um, er, get it replaced :P

Good karma+2 votes
joure
joure - - 2,281 comments @ STARDROP

Sorry for the late reply.

We've already have a composer working on the game.
I appreciate the interest and I'm sorry I have to decline.

Please take care and wish you all the best !!!

Good karma+1 vote
joure
joure - - 2,281 comments @ Question

Thanks, I'm glad top hear you enjoyed it. I honestly hope I can expand he team after STARDROP is out and hopefully will do well enough for me to take on a bigger project.

I had a lot of fun making it and I am getting to a point where I feel I'm ready to work on something like this again.

Good karma+2 votes
joure
joure - - 2,281 comments @ Question

One of the things I want to really improve upon is the gun-play. That and experimenting with different types of enemies. :)

Good karma+2 votes