Unreal Engine Devs, Modders and Players
704 members Fans & ClansGroup for all fans, gamers, modders and developers of Unreal Engine 4 and Unreal Engine 5 games.
This member has provided no bio about themself...
Group for all fans, gamers, modders and developers of Unreal Engine 4 and Unreal Engine 5 games.
What is new in Space Shock
Target & Target Lock
When the enemy or NPC steps into your line of fire the target HUD will appear in the middle at the top of screen. Target panel provides you many useful information about the enemy:
- name
- current health points
- type (robotic or organic),
- enemy level
- distance between the party and enemy
- buffs and debuffs of the enemy
- casting/channeling time of the special abilities of the enemy
Auto Attack
While you can shoot with your weapons manualy, there is an option switching the Auto Attack mode on. The party will attack the enemy automaticaly with the equiped weapons until the members do not lose the target. If the target is locked and at least one of the weapon is on active cooldown the party members will continue attacking the enemy comming back into the line of fire . If no weapon is on it's cooldown you need to start to attack the enemy by clicking on any Red attack button. All characters will start to attack the enemy at the same time.
Damage indicators
This feature will add the damage, PSI effects (stuns, disables, DoTs etc.) as shifting text from the enemy to the same direction (left, top, right) the damage is coming from.
Damage dealt to the party, all effects of enemy's PSI powers will be shown on the party member
portraits.
There is a new video showing the new features, hope you will like it. Any feedback is very appreciated.