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I am an aspiring games designer currently studying at Futureworks school of media in Manchester, England.

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www.gamecareerguide.com/ is great.

I sent off a short concept for the "Magic of TV" compettition and it came in the top 5 entries.

Based it on Breaking Bad of course, best god damn TV show on the blog.

Below is what I submitted and its also here:
Gamecareerguide.com

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Jonny Pickton, Student of Design at Futureworks School of Media, Breaking Bad: Methcraft USPs:
- Build a drug empire
- Manage income and export revenue
- Interactive drug creation
- Hire / fire dealers
- Take on rival crews
Platform: iOS / Android
Concept:
Putting players in the shoes of show protagonist Walter White (roughly around series 2) the player is tasked with building up their very own drug empire through the manufacture of Meth Amphetamine. The game plays much like a resource gathering / management experience similar to "Game Dev Story" or other games by Kairosoft.
 Cooking:
During the cooking phase of the game players enter a mini-game like scenario where they are tasked with cooking the drug methamphetamine (through a very stylized and pseudo realistic fashion, much like the TV series) Hitting the correct buttons through quick time events, releasing buttons at the correct time to add the perfect amount of mixtures as well as the iPhones accelerometer. Also trying out different recipes and methods will go to ultimately define the quality of the drug batch (rated in a percentage of purity). The higher the percentage of purity the higher cash value can be yielded from the cook. As the player progress, they can attempt to cook larger quantities of "meth" (which will require various upgrades to the Lab (see next gameplay phase). With the larger quantities comes new cooking methods and as a result more difficult challenges in the mini-game section; making it harder to reach the highest percentage of purity during the large quantity cooks.
 Management:
Here players can expand on their profits by venturing into different territory's on the map, hire help and "muscle" as well as upgrade their lab with either tools or new locations. a) Distribution:
Here players must traffic the sale of their drug into specific locations around New Mexico, being mindful of police presence, buyer percentage as well as outside "heat" from rival dealers. The amount of friendly dealers the player can have on the pay role at any given time depends on the amount of cash in reserve, therefor assigning dealers to the correct most profitable location here is key. b) Upgrades:
Upgrading the Lab will allow players to cook high purity levels of Meth as well as cook in higher quantities (weighed in pounds) and therefore increase revenue. Upgrades are unlocked as the player progresses through the game and their overall cash banked increases with their "reputation" amongst other dealers in the area. Beginning with the RV players can expand outwards buying property to increase the size of their Lab and reap the perks of this; yielding higher meth loads.
 Wild Cards:
These appear randomly through the game and give the player challenges such as police inspections to properties or the death of one of their dealers. As well as word of supplies which can be stolen or territory that is up for grabs or new meth recipes. These can be used to the player's advantage or will hinder their progress

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