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JoJoDeath
JoJoDeath - - 61 comments @ Guedin's Attack on Titan Fan Game

Oh, and besides some map glitches, like walking through some buildings, which is clearly not intended, I have a small suggestion for the gas system.
I actually like it, as it gives the player more restrictions when fighting the titans, but I can't really tell the size of my gastank when it's in the bottom left of the screen. I would love it if there was an option to make it appear around the crosshair. Maybe in the form it is now, as a bar below it, or maybe as a circle around it, but both still with the bar depletion shown on them. Also, make them transparant if you show them around the crosshair, as you wouldn't want to reduce sight of the player.

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ Guedin's Attack on Titan Fan Game

I've got a couple of glitches and things I found after playing some more. There seem to be two things that can happen when grabbed by a titan: either spam E, or spam left Ctrl, and always when it's the last of these, I never seem to be able to escape, no matter how much I press. Is this intentional, or what?
Also, when you counter attack while being grabbed, the animation of the counter plays, but you die anyhow... but weird, right?
When you counter while standing behind a building/something that sticks out from a building, the animation plays, but you don't end up at the other end of the titan, and are just stuck with a bugged out screen.
Lastly, there are still some buildings which you can't jump over, with invisible walls, which was quite annoying when I was running from a titan :(

Some tips for improvement, would be some easier way to follow up on the counter with E, as it usually puts me on the other side of the titan, but I just can't seem to do anything else at that point, other than try to counter more, only to get that one counter that I can actually use to get to their necks. This might be easier to fix with slower moving titans, or titans that are less aware(like only if they have LoS at first they know where you are, but after not being in their vision for 10 seconds, they lose interest, and you can try to sneak up on them). But those are just some tips everyone is giving, so it's not much new :|

Good karma+2 votes
JoJoDeath
JoJoDeath - - 61 comments @ Guedin's Attack on Titan Fan Game

it's so much more challenging to play against these titans, but I have a lot of trouble with dodging and attacking the titans. I keep dying over and over, but I just don't seem to make a single hit. When I dodge though, the titans arm glows red, but nowhere is explained what to do then. EDIT: I just have to press E for the counter, but I don't see any hitmarks, as in the trailer. What do I have to do to get these to appear? Is there some action I need to take after hitting the counter?
Is it possible to add a practice mode to the titans, with clear indication of controls, and what you can do, or in what ways you should attack them/what attack patterns might be useful to try to attack and kill them? I have played for a bit, but am still unable to kill even one titan :C though that is also part of the charm, as it is not supposed to be easy :D

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ Guedin AoT - Alpha Sneak Peak

it's looking amazing! I was starting to wonder what happened to this game, glad to see it's still up and running :D

Good karma+4 votes
JoJoDeath
JoJoDeath - - 61 comments @ Guedin's Attack on Titan Fan Game

What's the current status of the project? I haven't seen any updates of this for a while now, has the creator been busy lately, or just dropped the project?

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ Pre-Alpha Gameplay

looks really nice, I instantly got the zelda vibes when looking at the monsters and layouts. Seems fun and interesting to play it, but it feels a bit off with for instance the running animation. I only see one hand, missing a view of a left hand whilst running feels a bit odd.

Good karma+2 votes
JoJoDeath
JoJoDeath - - 61 comments @ DEATH SCREAM! I mean... Screen...

I replied to the survey, and I was wondering if it could be possible to add some times that are actually not in the nighttime for european players. If I recall correctly, the survey only had times that are decent for americans, and those times were during the night for european followers. I think that other europeans could agree with me if you would add some time-options for us, so we can play too.
I've been looking forward to try this game out, but unfortunately, I can't really play during the night...

Good karma+2 votes
JoJoDeath
JoJoDeath - - 61 comments @ Trost01

The art looks amazing! I have been waiting for some news from this project, but I can see where your time went. The buildings look really stunning.

Good karma+4 votes
JoJoDeath
JoJoDeath - - 61 comments @ New ingame screenshots

It looks pretty cool, though in my opinion the current top-down view makes the character models look a bit funky, so could you consider turning this top down view a bit downwards, so you see more of the side of the characters? If you don't get what I'm saying, what I mean, is a sort of top-down view as in a game like League of Legends, where you see your character a bit more from the side, but still from the top.
I hope this feedback helps a bit in developing the game ^^

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ Testing Third Person

I actually like this third person view, it would be cool to look at the character in this way when you're playing. Maybe you can add a control button to switch to third person to look at the character or something? Because I think it looks quite nice actually.

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ Crouch Forward Animation

for some reason it doesn't feel really sneaky for crouching. Maybe make the legs go less far backwards, and the hips placed a bit higher. Currently it looks like the character is just walking with tiny legs(if this makes sense).
If you are going for realistic animations, I'd suggest acting something like this out in real life, filming it, and looking at that video when doing the animation. It helps if you can make multiple recordings(from different people), so you have a reference of how it looks IRL.
Hope this helps ^^

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ Walking Animation [WIP]

Honestly, the walking feels really forced now, because of the arms that make a big swing. If you would make the swing smaller, or make the arc that the arm goes smaller, I feel that you would get a more realistic walking animation. It looks good, but it feels kinda cartoon-ish, with this walking style. Also, if it's possible at all, maybe consider making a part of the main body turn with the movements(for instance, the shoulder part turns a little, or the hips swing a little when moving). This would make it look even more realistic.

It's just my opinion on the matter, but even so, it looks good enough that it could be in the game as is.

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ Contest and global changes in the Project Genom

The screens look really cool, can't wait to try it out if I get my hands on one of the keys :D
Facebook.com

Good karma+2 votes
JoJoDeath
JoJoDeath - - 61 comments @ Player Model [WIP]

I can indeed see this is a rough "sketch" of a player. Maybe it would look good to try to create more of a muscled person, and the arms more straightened, so the wrist can be a bit smaller and the hand can be more accented, and brought to life. The hand really doesn't look like much.

But overal, I can really see why you chose to work with voxel based models, they seem less detailed and realistic, even though they can be really detailed. Keep up the good work :D

Good karma+2 votes
JoJoDeath
JoJoDeath - - 61 comments @ Screenshot RE#001

I personally don't mind the blocky textures on the objects and such, and I like the way the fire looks and all. However, the hands look kinda odd in the picture. Can you maybe upload a pic of the full playermodel as a body? I'm interested how that looks.
The guns look more real than the arms+hands on this picture(might look more detailed because of the smaller model), and that's kinda bothering me.

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ Monthly Recap: April

That backstory seems really interesting, and it creates a whole bunch of new elements to use for the game's characters. I like it a lot, I have to say.
Though the name of the king(Ionia) is similar to the name of a kingdom in League of Legends(also called Ionia), but I don't think that'll stir up any problems.

I suppose the game will be all about the civil war between the south and the north then. Looking forward to seeing more about the game ^^

Good karma+2 votes
JoJoDeath
JoJoDeath - - 61 comments @ Mordhau

I just found out about this game, and I really love it. The combat seems amazing for PvP. I can already imagine some big wars being fought between guilds, or epic duels on a mountaintop.
I was wondering though, will it only be PvP, or will there also be some PvE to do?
Will there be skills, or will it be "just" the combat(which is pretty elaborate already)?
Is there going to be an option to get or build a house/castle or something, which you can store stuff in, or fight over(like a battle to obtain the land)?
And last of all: Will the game be located in an open world to explore as well?

Looking forward to seeing more of this game ^^

Good karma+2 votes
JoJoDeath
JoJoDeath - - 61 comments @ Fate of Glocken Dev. Update #001

just a question about that main menu, will the player model in the menu be the same as your in-game character? meaning that if you had character customization, you could customize your character, and that character would be placed in the main menu. Or is it just a random dude standing there?

Screens look promising, and I liked the idea of when you started. Can't wait to see more :D

Good karma+2 votes
JoJoDeath
JoJoDeath - - 61 comments @ Open world in Project Genom - is now available

it looks really cool, but I was wondering how and where I can get the game?

Good karma+2 votes
JoJoDeath
JoJoDeath - - 61 comments @ City Building #002

just wondering, but all these buildings, will most of the buildings have this style, or will there be some different types of houses(small ones, large ones, skyscrapers like this one, or skypscrapers which look different)? because both buildings seem pretty similar to me in structure.
Also, with what program do you make these models and color them with?

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ The Skills

they look cool, though I don't really see what is supposed to resemble the stealth icon. The Crafting icon looks nice, but wouldn't it seem more like that would be clothing crafting(armour and such), with this icon? If it is meant as crafting in general, wouldn't something like a workbench be better fit as icon? Just wondering about it, but the icons look cool ^^

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ REbound: The Last Call

can you elaborate on the game being more of an art project at the moment? Will there still be gameplay like you planned before, or will the game itself be more of an art tour through the world, showing off locations, while offering little gameplay?
I read that it still is a shooter, so I'm guessing you will still use the models from before, but will you also base it around the same concept, with the phaseblades, and the skills and things that you had though of earlier for the game you were thinking of making before(Cyber Online)?

Good karma+2 votes
JoJoDeath
JoJoDeath - - 61 comments @ Cyber Online ►2 Months of Development

seeing this makes me want to play the game, but unfortunately that won't be possible anymore. Kind of sad about that, actually. I liked the artwork a lot, and saw a lot of potential. Though I don't really get what direction you guys are going to take with the game from now on, so can you explain that maybe?

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ Praey for the Gods

looks amazing! Graphics and story wise. Now my question: where can I download/play the game? I don't see a download or buy now link on the website, nor on this game-thread.

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ Kingdoms

I've played some of it, not much seems to be able to be done. I reported quite a lot of bugs, and updated the messages, took out some spelling mistakes :) hope it helps, and hope I can do some more stuff next update.

PS. what kind of enemies can I attack right now, what can I do with ruins, and how can I build something myself?

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ Kingdoms

one last thing I wanted to ask: Are you planning on making all NPC's unique by adding different personalities? Like they have different parameters for hate, love, curiosity, fear(cowardness), etc., and all NPC's have a random value for every part of this, creating unique characters.
With this, you could for example make the NPC's who have a lot of hate and courage transform to bandits at some point.
For this, it needs to be possible for NPC's to switch goals. Are you planning on doing that as well? For instance:
A farmboy was planning on doing the same thing as his dad, become a farmer. But after a Bear killed both his parents, he decides to learn how to hunt, and tries to become a professional hunter.

Something like that would seem awesome, and would only add to a more realistic world. The part about the personalities does this as well, so I'd recommand looking into that(it would make all NPC's more unique, besides them having different appearences)

P.S. sorry for asking for so much stuff, I am just really interested in this project, as I can see a lot of potential in it ^^

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ Kingdoms

I was also wondering what your plans are for monsters and beasts to fight. Will there be orcs, trolls, gnomes, dragons, etc. to fight, or will it "just" be bears, boars, wolfs, etc.?
Also, will there be an option as far as races go? Like an elvish race, or dwarven race, or something along those lines.
And for customization, you added some minor details in, and I suppose you are going to add more things to this, like changing hights, hair styles, gender, skin color, hair color, and whatever else you can think of, right? However, I was wondering if an option to look at the game from 3rd person view would be able to be implemented, seeing as character customization would otherwise be of no use.

And my last question: will you guys add a way to make a server of some sorts for this game, so I can make a kingdom with friends?

Or should all of the above be made with mods? :P which is also an option.

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ Guedin's Attack on Titan Fan Game

I have to admit, it looks fantastic! I've seen some gameplay footage of a PS4 game of AoT, and seeing your gameplay, I think yours seems better. I love the counter attack function as well. I really look forward to trying it out next update ^^

Good karma+2 votes
JoJoDeath
JoJoDeath - - 61 comments @ Kingdoms

It looks really cool, and I like the idea of having NPC's who are actually behaving like they are more people-like, and have their own traits, looks, goals, etc.
I'd love to see different kinds of biomes though, like snow or desert, as well as the mountains and forest you have going on now. With that you could add in different kind of buildings, so villages would look more unique.
Lastly, it seems like the villagers hang out on a random spot(as seen in the video), why is that? Would it be possible for the villagers to create a path, from the town square(the task board) to the houses and storages and stuff? Just an idea I had while watching the video.

I'll definetely look forward to more content of this game, and love to test it as well ^^

Good karma+1 vote
JoJoDeath
JoJoDeath - - 61 comments @ Grenade Madness

Is there, by any chance, a connection to the anime/manga called Btooom!? since they share similar combat, even though you could have come up with this on your own.
It looks cool anyway, so keep up the good work ^^

Good karma+1 vote