Blenderheads
Arts & Literature group with 425 members, open to all membersFor us folks who like to stay Free and use the Blender 3d program over every other costly options!
Hello, I am Kris. I am an American who is (slowly) learning how to use Unity 3D. Hope to develope games with the rest of you Unity 3D developers soon :)
For us folks who like to stay Free and use the Blender 3d program over every other costly options!
Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for...
In short: Indie Game Magazine is an independently owned, developer-centric, video game magazine. IGM strives to highlight the artists and community behind...
This is a group for all developers using the Unreal Developer's Kit. Open for all commercial, non-commercial and personal projects!
For all Unity developers and developers-to-be, both beginners and professionals!
He I am just checking if you made any work about the game?
:D
PM for info :)
Which game again?
sorry, I am a little tired right now... xD
Beyblade:Spinning Heroes sorry for late response :P
no.. im sorry
Hey, thanks for the member watch.
Anytime
Damn ***.
If you ever switch to Gmax/3Dsmax i'll help you through it
Yes, you can use Blender3D for Half-Life 2. You can do static props and animate ( bone weighted ) models. My exported can export these two. There's also another exporter which can also import ( mine can not ). I have though not worked on a HL2 mod so I can not say how well it works in the end in a real usage scenario but it is possible.
since your already used to XSI stick to it...but if any1 wants to start modeling Gmax/3dsmax is the #1 choice