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Hello, I am Kris. I am an American who is (slowly) learning how to use Unity 3D. Hope to develope games with the rest of you Unity 3D developers soon :)

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Post comment Comments  (0 - 10 of 11)
blackdragonstory
blackdragonstory Sep 15 2010, 11:51am says:

He I am just checking if you made any work about the game?
:D
PM for info :)

+1 vote     reply to comment
Johnchief117
Johnchief117 Sep 16 2010, 7:40pm replied:

Which game again?
sorry, I am a little tired right now... xD

+1 vote     reply to comment
blackdragonstory
blackdragonstory Sep 19 2010, 11:04am replied:

Beyblade:Spinning Heroes sorry for late response :P

+1 vote     reply to comment
Johnchief117
Johnchief117 Oct 1 2010, 3:15am replied:

no.. im sorry

+1 vote     reply to comment
Morshu
Morshu Aug 22 2010, 11:57am says:

Hey, thanks for the member watch.

+1 vote     reply to comment
Johnchief117
Johnchief117 Sep 11 2010, 9:41pm replied:

Anytime

+1 vote     reply to comment
paterah
paterah Aug 15 2010, 7:11am says:

Damn ***.

+1 vote     reply to comment
ChadaFACE
ChadaFACE Feb 17 2009, 9:41pm says:

If you ever switch to Gmax/3Dsmax i'll help you through it

+1 vote     reply to comment
Dragonlord
Dragonlord Jan 30 2009, 5:27pm says:

Yes, you can use Blender3D for Half-Life 2. You can do static props and animate ( bone weighted ) models. My exported can export these two. There's also another exporter which can also import ( mine can not ). I have though not worked on a HL2 mod so I can not say how well it works in the end in a real usage scenario but it is possible.

+1 vote     reply to comment
ChadaFACE
ChadaFACE Jan 1 2009, 11:25pm says:

since your already used to XSI stick to it...but if any1 wants to start modeling Gmax/3dsmax is the #1 choice

+1 vote     reply to comment
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