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I am a C/C++ developer. I'm working on a yet-to-be named engine for a un-named(named, but not released) game.

Report article RSS Feed Breaking things before they're done

Posted by Jim.Marsden on Jul 29th, 2012

So, I've decided that I didn't like how I was doing my object factories, and decided to revamp it. So I've basically rewrote everything that was done. Change for the better is worth it. This way will be more manageable, and can be smaller.

I hope to be offering a playable demo of what my engine can do, for RTS. Basically, "RTS battleship", as my friend put it.

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