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Let's talk about style, specifically when you make a game that so obviously takes inspiration from classics in the genre which have their own strong aesthetic...
retro hi-fi sci-fi: creating a unique style for chuck jones: space cop of the future
A little article about development tools and homemade beer.
home brew video game tools
genuine 240p 256 color pixel art, I've talked a little bit about this in the past but I think it deserves a dedicated article.
pixel art extravaganza!
Yes, I know I'm a little late but it seems that's just how I roll. Some time ago we completed 2017, the first full year of development on Chuck Jones...
reviewing a year in the chuckiverse
A little bit about the endeavor to have people playing a DOS game in 2017.
chuck jones on android, or how a dos game will play in the 21st century
Let's talk more about the music in the game, this time I dive deeper into the technical intricacies about music making for 90s sound chips.
funky future music: part ii
Ever wondered what kind of funky tunes would accompany a great adventure. In this article I'll tell you how I make them.
funky future music: part 1
I've recently been getting some questions about my process such what tools I use or how I work. Seeing as I haven't written a super technical article...
how do you make a game for dos in 2017?
Ever wanted to know what it takes to make a programming language, its often easier than you think!
creating a custom scripting language for in-game events
Check out my new blog, its chocked of technical information for those who are brave enough.
check out the dev blog
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