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I am the founder of DBolical and creator of ModDB, IndieDB and SlideDB. My aim is to make it easier for gamers to find great games/mods no matter their stage of development. And more importantly give game/mod developers a place to share their work and grow their fanbase - without being dependent on press/editors gatekeeping the important news sites. If you have any ideas or suggestions, hit me up I am always available to talk with the community.

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mod.io API released for HAXE

mod.io API released for HAXE

mod.io Client Side Coding

If your game is built with an engine such as OpenFL, Kha or awe6, the mod.io HAXE wrapper simplifies the process of getting mods integrated and installing...

In-game mod browser examples

In-game mod browser examples

mod.io UI/HUD 1 comment

Adding mods to your game? Take a look at the mod UI's designed by popular games for ideas about how to proceed.

Hello Neighbor Modding Guide

Hello Neighbor Modding Guide

Hello Neighbor Starting a mod 90 comments

Learn how to get started making a mod for Hello Neighbor, using the Unreal Launcher Mod Kit.

How to Create a New Vehicle in CryENGINE 3

How to Create a New Vehicle in CryENGINE 3

CryENGINE 3 Mapping/Technical 3 comments

In this article we will explore some advanced components of CryENGINE 3 by creating a new vehicle for your player to drive around in your level.

CryENGINE 3: Sandbox Basics

CryENGINE 3: Sandbox Basics

CryENGINE 3 Level Design/Theory

This article will deal with the majority of the tools you will use on a regular basis as well as the essentials for creating new and exciting levels for...

CryENGINE 3: Terrain Sculpting

CryENGINE 3: Terrain Sculpting

CryENGINE 3 Mapping/Technical 1 comment

With the overall complexity involved in creating games becoming exceedingly difficult and expensive with every successive console generation, many game...

Modding / Scripting Project Zomboid

Modding / Scripting Project Zomboid

Project Zomboid Client Side Coding 11 comments

A beginners guide to customizing Project Zomboid, using editable script files.