Founder and Lead programmer at OldTimes Software. Currently working on OpenKatana, the Katana engine and the Prey Cooperative modification.
Posted by hogsy on May 25th, 2012
So I'm currently sitting around with very little to do but a lot is on my mind (as usual) so I'll talk about it a little. Please be aware that I was awake all night so there may be some mistakes here and there...
I'm not sure how many people are actually aware of OpenKatana's existance, I've had a few emails but that's about it however I have heard of or even seen people often speaking to Eukos about it (and praising him for it) but personally I'm not really hearing anything from anyone so I'm basically under the assumption that currently very few people are aware of this project. Because of this I have considered quite a few times on starting up a page for it here on Moddb, however currently as hard as it is to admit, OpenKatana is not in a presentable state and there's still a lot of work that needs to be done. There's been a lot of pressure lately since I'm not used to working with someone else, and when I'm still working on something or I'm planning on adding it in and then that person I'm working with has to throw in a temporary alternative when I take too long... It's a little annoying to say the least since I then feel like I seriously need to get all this other rubbish done. Oh well I'm going to have to get used to it. That said while I'm at it, Eukos' experience with C is fairly poor and because of that a lot of code is messy or prone to clear issues which I then have to spend time going over and correcting, but then as soon as I know it there's more I need to clean up! It can't be helped but it's a real pain for me... Before we release I'll have to go over everything and make sure it's all fine.
In regards to content OpenKatana is alright I guess, the main issue right now is that we're in serious need of someone to work on levels. We had two people recently but to be quite honest one of them isn't bothering and from what I've seen of the others work, it's just poor to be quite honest. I am considering taking up mapping work myself if we can't find someone to help us out in with that but it would have to wait until work on both the engine and tools is finished.
I haven't said much about it but it's also worth mentioning that for now singleplayer in OpenKatana has been scrapped which is mainly due to the lack of a dedicated mapper. A lot of the monster related code will probably be removed from the final game however I may leave at least something in there if someone is interested in working on an addon that adds a singleplayer mode.
We have plans to start work on another project which we have planned as soon as OpenKatana is released though I will continue to bring out any necessary repairs as long as I can.
Thanks for reading...