I see you are jumping on the portal 2 in portal 1 bandwagon.
I see you are jumping on the portal 2 in portal 1 bandwagon.
Looks really useful and brain tingling!
...
Why? Why would you do this?
Why are you uploading this to the portal memories mod?
I know it is just a test, and I can see that as well, but if you are trying to test a machanic and decide to show it off to people, you should clean up images so they look godd and advertise your work at a higher standard.
I'm just going to copy paste what i said to another modder.
Please Improve your skills. A lot more. To aid you, I will tell you what needs to be improved in this image.
-Lighting
-YOU NEED LIGHTING. Lighting also needs to have an actual origin, such as an observation room, or a wall light. It should not be randomly placed in the middle of space in a room. Light doesn't just come out of nowhere in real life, and it shouldn't in a videogame. Developer.valvesoftware.com
-Textures
-Textures need MAJOR improvement. At the moment, they are very repetitive and boring. Spice it up a bit by adding more textures, bits of textures that are at different angles and distances from the walls. DO NOT PUT A WALL TEXTURE ON THE FLOOR and fix misaligned textures. Developer.valvesoftware.com
-Room design
-Not much to comment on in this regard from the screenshot, however, this chamber is too large. You may say that the largeness is required, but it is not. You can keep the same puzzle with a smaller room, if you just reorganise it. Often making it smaller also improves the layout of the puzzle, making it much more rewarding to solve and also adds to the feeling, as demonstrated in many great maps, a slightly claustrophobic feeling.
These are just 3 things that should be changed, and by doing these things, your mapping skills and acceptance of your level will greatly increase. At the moment, this "Map" looks utterly terrible and boring. Even if it is ust a tst for gameplay, make it look interesting if you are going to release a screenshot.
Please Improve your skills. A lot more. To aid you, I will tell you what needs to be improved in this image.
-Lighting
----------Lighting needs to have an actual origin, such as an observation room, or a wall light. It should not be randomly placed in the middle of space in a room. Light doesn't just come out of nowhere in real life, and it shouldn't in a videogame. Developer.valvesoftware.com
-Textures
----------Textures need MAJOR improvement. At the moment, they are very repetitive and boring. Spice it up a bit by adding more textures, bits of textures that are at different angles and distances from the walls. DO NOT PUT A WALL TEXTURE ON THE FLOOR and fix misaligned textures. Developer.valvesoftware.com
-Room design
-------------Not much to comment on in this regard from the screenshot, however, this chamber is too large. You may say that the largeness is required, but it is not. You can keep the same puzzle with a smaller room, if you just reorganise it. Often making it smaller also improves the layout of the puzzle, making it much more rewarding to solve and also adds to the feeling, as demonstrated in many great maps, a slightly claustrophobic feeling.
These are just 3 things that should be changed, and by doing these things, your mapping skills and acceptance of your level will greatly increase.
This trailer was really well done. Showing people gameplay is really how it should be done, instead of making a cinematic with the same characters and similar locations. (Except for in the "Meet the team" videos for tf2)
/rant
Like the first person asked, is the tts voice going to be swapped for something else, edited to sound less sharp or is nothing going to change in that respect?
"this is the final fix I fixed the portals and all what was wrong "
Please put punctuation in here. It is very hard to understand what you are saying.
Wow...
And thanks for letting me know the SDK was fixed.
Are you going to give this creature a name, or are you just going to send it into the firey depths of hell?
These are the same IMO.
They give thwe same mood, although they are less "warm" than the previous ones.
Please don't make the chambers to dark though
These are great.
Only 2 things: from this angle it looks like the big rectangle gap things are misaligned on either side and the orange in the doorway looks entirely out of place
Cool.
I think I did not say what I meant as well as I should have. I meant to say I have played all of them except for 05.
Will 05 be in the mod? (If so, I will not download it , keep it a surprise)
Awesome.
This article was really quite interesting, as I had played the map in the second image and the latest uploaded version of this (except for 5, I'll keep that till when you release this mod). I was wondering when and why and how you made the change from mappack to mod, and this is capturing my interest almost as much as portal 2. In fact, it is probably capturing my interest more than portal 2 because you have released alot more shots and stuff. [/rant]
This looks a lot better than your previous shots, mainly because you have included lighting. This image has given you another tracker...
This mod just gets better and better.
Well done, but winning the competition twice means that you get to access the content twice as early, am I rite?
Contest Attempt:
I would get 2 Npc's following me.I would put one turret at the first end of the bridge along with the remaining Npcs. I would take the 2 NPCs I selected accross the bridge, then put the cube behind the turret on the first side of the bridge so they don't get distracted. I would leave the Npcs near the box to fire at the antlion from afar, while I would stand near the antlion Guard with the turret So I am shooting at it with my turret. I would then be able to get through the Exit as soon as it opened.
I hope you can understand what I am saying. (I'll include a diagram if you want.)
Oh, and there is something you should change at the beginning of Act 2. The Gaps of the First reality you are in are small enough to allow players to just Jump across.
WOW...
I thought that this mod was a 10/10 mod, until I saw this...
15/10
It happens to me as well.
The video is interesting though, however, Why is the scorp gun untextured in this?
It is relitively funny, but I'd suggest having a set of funny lines and images for these screens to make it more interesting, as this joke would get old very fast.
What's wrong with a mod adding a autumn sequence? They can set the mod wherever they like.
Yeah, I can see how it would be better as a model, it just looks drawn on with a texta here, covering important details, such as the corners of his mouth. Maybe you could make the moustache flop around a bit when he walks, to add some extra comical value.
Looks great, but his moustache is a bit too big.
hanging_rope
John joined
HL2 speedrunner and mod player. Also a level designer (that should have been first)