• Register

Amateur Game Developer seeking to enter the games industry; having worked in the Source engine as a part of multiple mod teams for several years, I have moved on to working with the UDK and Unity engines.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS My Blogs

Whee Blogs

Guessmyname Blog

Mwahahaha, I had no idea there was a blog thingie here. Don't worry, I'll probably forget to update it soon enough. For now, I'll use it to post developments on the little mech game I'm working on for Spring (can't/don't want to give out info on the other projects I'm involved in, as they're not mine).

(Warning, large words approaching)

For kickers, I've got team-coloured camouflage working; for those not knowing, the team colour in Spring is overlaid on the existing unit's texture and is one flat colour, with a mask preventing it from covering over everything.

Thus, to make a camo pattern, I have an underlaying greyscale camo pattern the teamcolour goes over, which is also factored into said teamcolour's mask; thus, where the camo is dark, little tc shows through, where it is light, most tc shows through. Then, because I did everything else on separate layers, I layer-select all of those, and remove them from the mask too so that they aren't covered over. And because that above paragraph even confused me when I tried to read it, here's a million-word picture:
Teamcolour Explanation Thing
Snazzy pic? Snazzy pic. Why did we ever evolve from cave paintings? Oh, and go Right Click > View Image to see it in full

There's also some other stuff to that texture (namely, self illumination and reflections), but still. TA DA. *cues applause*

Where was I? Ah, yeah. Design doc is roughly complete-ish; most of the mech specs aren't set in stone beyond 'this one is for doing this with' and 'this one can do that sometimes under a full moon' etc; final balance and stat tweakery will come with time, obviously. The mechanics are down, though I'm still far from understanding fully how to implement them.

On the Art front, I have four modelled mechs, one mech being jockied around in the concepting stage due to the paradox of trying to make a stealth mech both distinctive and... well, hard to see, and two of said modelled mechs being textured / mostly textured (Atreides could do with a bit more snazz and pre-shading and the Grasshopper's feet are still WIP) with a third about to start production soon, once I've UV mapped it. Whee, that was a long sentence.

Scripting wise, I'm still lua-ing up the Atreides and trying to get it to the point where I can toy with it ingame, even if it has no animations. At which point, I will start the animations. Fun times. Somehow, I suspect Notepad++ is going to soon become either my greatest friend or worst enemy. Eh, probably both. Pretty sure the hardest part of making this game is going to be a toss-up between animating the mechs and scripting them correctly. Still, lua > bos any day.

Things are going well, though the other projects I work on do command quite a lot of my time as too despite the fact I can't talk about them, and I still haven't gotten around to learning to animate in 3ds Max yet. Considering I shuffled out money for those Noesis tutorials, I really should watch them sometime.

Start a group Groups
Anime Fans of modDB

Anime Fans of modDB

2,419 members Fans & Clans

This group has been formed to gather the people who enjoy Japanese anime and all of its facets, to salute the people from the land of the Rising Sun.

Science Fiction Fans

Science Fiction Fans

784 members Arts & Literature

A group for all ModDB and IndieDB fans of science fiction.

Source Developers

Source Developers

1,111 members Fans & Clans

For people and teams developing mods and games with Valve's Source engine.

3D Artists Group

3D Artists Group

1,262 members Arts & Literature

Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what...

Tank Lovers Group

Tank Lovers Group

1,099 members Hobbies & Interests

This group is for everyone who like tanks, sci-fi tanks, real tanks, funny tanks, you can put here tank mods, tank maps, simply everything with straps...

modDB Book Club

modDB Book Club

124 members Arts & Literature

For all the lovers of literature who lurk about the dark caverns of modDB, find haven here. Share the latest books your reading, discuss styles and trends...

Noesis Interactive

Noesis Interactive

87 members Educational

Welcome to Noesis Interactive's ModDB Group Page! Noesis Interactive™ works to expand knowledge and creativity among Video Gamers around the world...

Star Wars: Imperial Winter Team

Star Wars: Imperial Winter Team

8 members Developer & Publisher

The Star Wars: Imperial Winter team is, unsurprisingly, the team working on Star Wars: Imperial Winter. See our moddb profile and website for more details...

Post comment Comments
DaLinty
DaLinty - - 4 comments

Can you tell me how to get EpicLegions to work?

Reply Good karma Bad karma+1 vote
Pxtl
Pxtl - - 63 comments

Didn't realize you were working on Gravinull too. Mad props.

Reply Good karma Bad karma+1 vote
Guessmyname Creator
Guessmyname - - 179 comments

Cheers! :D

Reply Good karma+1 vote
bobthedino
bobthedino - - 1,789 comments

Hey. I thought you might want to see one of your models that I textured.
Media.moddb.com
What do you think? It's not final draft but I thinks its a decent start.

Reply Good karma Bad karma+1 vote
bobthedino
bobthedino - - 1,789 comments

I have posted some more of you models I textured. I was thinking of doing the caterpillar one with the large cannon for an uber unit. But since its up in the air if it will even be put in the game I wont start it.

Reply Good karma Bad karma+1 vote
neddiedrow
neddiedrow - - 161 comments

What are you working on now, bucko?

Reply Good karma Bad karma+1 vote
Guessmyname Creator
Guessmyname - - 179 comments

I really wish moddb would send me an email when someone comments on my profile. Sorry I missed out on you guys.

I'm working on a small mech project for Spring, doing general modder stuff for Jailbreak: Source and I'm the modeller for the Nightmare House 2 project.

Reply Good karma+1 vote
neddiedrow
neddiedrow - - 161 comments

Fair enough, thanks for getting back to me!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X