About me:

Grabeskuehle a.k.a. Wakey, in real-life Robin Pengelstorfer.
Leveldesigner, Photographer, Graphics- and Texturedesigner born 1987, currently living in Graz, Austria.
Looking for employment in the games industry.

As a versatile, proactive person with over a decade of modding experience and having worked as IT-specialist, i earned a deep understanding of numerous game tech engines, level editing tools and graphical tools.

In my free time i love to create art and go for long walks, often photographing.

Tools of the trade:
My cameras (Sony a5000 and Sigma dp2 Merill);
GTK-Radiant and Q3map2;
Hammer-Editor;
Adobe Photoshop and Indesign;
CrazyBump;
TextureMaker;
and numerous more.

Skills:
Game Design, Level Design, Texturesdesign;
Photography, Graphicdesign, Poetry;
Computer assembly and maintenance;
and many more.

Interests: Astro-Physics, Philosophy, Art.

My Blogs

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QuakeDB

QuakeDB

195 members Fans & Clans

The Quake Database for anything quake 1 related! (YES IT LIVES!)

R.I.P. Entertainment

R.I.P. Entertainment

3 members Developer

The team behind Dark Revelations: Katharsis R.I.P. stands for Raster Image Processor Rest In Pieces Routing Information Protocoll Really Interesting People...

Open Source Initiative (unofficial)

Open Source Initiative (unofficial)

34 members Other

An initiative to promote making free & commercial closed-source software open-source.

[PAD]Community

[PAD]Community

43 members Fans & Clans

Welcome to the [PAD]Community. This is a group for WoP players and fans on IndieDB and ModDB to join and to find out what is going on in the World of...

Dark Places engine team

Dark Places engine team

15 members Developer

DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine...

Comments
Pyrotard
Pyrotard

Cox-internet.com
is my wishlist for shooters.

Since you suggest installing to another directory rather than in Q3's, You might want to make it where your engine can reference pak0.pak outside of quake's normal directory structure. that would eliminate the need to copy or hardlink, and would allow it to be on another partition entirely.

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