(buried)
We're still working on it. I'm sorry you feel it's broken, but we intend the alpha to simply be a preview of the features, not a full game experience.
(buried)
We're still working on it. I'm sorry you feel it's broken, but we intend the alpha to simply be a preview of the features, not a full game experience.
If anything, don't buy it yet. Wait until it is as done as you feel it should be to warrant your purchase. We're not trying to scam any body, we work on the game in our spare time and we wanted to offer our community a way to play the game early.
Thank you for the kind words. The reason I haven't been monitoring our online pages as much is because of all the negativity.
The artist and myself can only work on SoR on our time off after work(we both work 9-5 :/) With so little time, it doesn't do us much good to spend it reading hate-mail.
I have decided to at least apologize to anyone who feels we've wronged them.
Good news is we have a giant update coming up that we feel will dwarf the prior few updates COMBINED!
Sorry we're taking so long. We're still working on it.
We're still working on it. Sorry for the lack of updates.
Sorry, bots always hack our forums. We're still working on it.
Oh yes, that's the idea. By making biomes separate large worlds, we will be able to REALLY make them look different. Deserts would be long rolling dunes of sand, we might even set up different parameters for plant growth, water evaporation, distance of mineral deposits from the surface. The parallax backgrounds will also be unique to each biome and that will add a lot of character to each one.
As for anything pixel based, or heavy with true physics. It's just not in the cards for the system we have. The whole thing is based around the idea that the WHOLE world is living. That means we try to keep large 1000 block long stretches of game world fully active at once.
Water flows globally, plants grow globally, all creatures are active and have AI globally. We don't want creatures to spawn in and out of the game world, or have water stop flowing x distance away from the players location because it's volumetric(although it is somewhat volumetric at this point, each block holds something like 8 "units" of liquid, which fully interacts with other game objects (or will more fully in the future).
As for the waste and water management you are suggesting, well that just sounds awesome. We could have "waste" water that's brown and flows just like regular water, if it contacts other water supplies it will taint them and poison the dwarfs.
In keeping with the overall feel of the game, we wouldn't just let you watch the dwarfs pull their pants down and pop a squat, but we could implement buildings like an outhouse that releases waste liquid when used.
The minerals thing is also interesting, right now, the minimap is a pixel version of the game world, so at the very least, the link with all the colors associated with different colors would make an excellent reference for what colors to make minerals on the minimap. Again, I'm hesitant to do any thing "per pixel" as it's important the games runs reasonably and with the goal being to make a fully active game world.
The isometric stuff is just for selecting each world.
Of course! We even upgraded our forum and hope to prevent the bot ridden mess that cursed us in the past.
You need to put this on mobile platforms, I would love this on my phone. Great game.
Do I have to play the game in a youtube video to show you everything? That's not a bad idea really... It seems like a lot of people are having trouble starting out.
Thanks for the advise. We will try to stay vocal enough to let everyone know we are still working when we can.
We have beds and different buildings that are needed to craft different items. I suggest you read up on Dwarf Fortress.
The other versions are 2 or 3 updates ahead.
I wish I could apologize to everybody over and over again. The only excuse I'll give you is that we have University and Work to worry about and can only work on SoR in our spare time.
Please understand that it's only 3 of us working on the game and it's not a platformer, it's a full blown RTS. It's going to take time.
Right now I would say the only game breaking bug is that enemy path-finding doesn't work 80% of the time. Which is what I've been working on. I have school and a job and I can only work on SoR in my spare time. I'm really sorry it's not progressing as fast as you want it to.
I think you should take a look at what we had finished a year ago. It's gone through a lot of big changes.
Don't you think that's a little harsh? It's only been a month or so and we're working on what we can.
Yeah, I'm just happy I managed to save everyones accounts, those bots are relentless. The password for all the forums is "chicken" btw.
I'll try to have that implemented in time for alpha 24.
Looks awesome. Will this mod add anything beyond graphical enhancements?
How can I get a mobile build for this?
I'm happy to see some quality coming out of RPG Maker. Looking good.
I still insist you should go for a Lost in Blue feel. It's already a lot like it. Great work on the update.
Full save support was implemented.
Your dwarfs all died at the same probably. It was most likely because you didn't give them any beds to sleep in.
I'm going to rename the stand alone to reflect that it is for all platforms.
Sorry, The Mac stand-alone actually works for Windows, Mac, and Linux. The others will be updated soon.
Try downloading the Desura client... If you don't want to do that, the Mac Stand-alone Download currently works for all OS's
garrettcolas
Garrett joined
I'm mostly a programmer, but can find my way around Photoshop relatively well. I'm proficient in Java and good at C#. I'm also interested in web design. I know HTML and CSS. I'm always interested in helping designers out and would love to talk to any fellow gamers and programmers.