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Gamieon is a privately owned entertainment software development company located in Tampa, Florida. Since October of 2004, we have aimed to provide quality video game software which emphasizes both intellectual and action-driven challenge to the gaming community. Gamieon depends on the talent of individuals working as a team to develop video games and video game engines with a focus on exceptional game play and surrealism.
Posted by Gamieon on Nov 7th, 2011
A year ago I released my first iPhone game: Tiltz. You may think "But you just released it!" What I just released is the remake. Following my past blogs, you'll see I made a lot of mistakes with the original Tiltz. It got so bad, I pulled it off the App Store. To list just a few things I improved on:
...and all the hard work paid off. Tiltz Lite is rapidly gaining on Tiltz in terms of ad revenue (it skyrocketed out of the gate in comparison), and Tiltz Deluxe (the 99 cent version) is well ahead in sales from the original Tiltz in its first month.
As nice as all that sounds, Tiltz is still not at its pinnacle of success. Not by a mile. Which is why I'm adding some big new features in the 1.2 update; but also making more changes as I've learned more lessons:
I'd write more, but I've got another press release to write and another new feature in Tiltz to sneak in.
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