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Gamieon is a privately owned entertainment software development company located in Tampa, Florida. Since October of 2004, we have aimed to provide quality video game software which emphasizes both intellectual and action-driven challenge to the gaming community. Gamieon depends on the talent of individuals working as a team to develop video games and video game engines with a focus on exceptional game play and surrealism.
Posted by Gamieon on Jan 14th, 2012
Since I bought the Unity license to do so, I decided to see what happens if I build and deploy Hyperspace Pinball, which has been out on the App Store for a while, onto my HTC Thunderbolt. I wanted to do so without changing anything in the Unity project except for target platform and OpenGL version (1.x) just to see what would happen.
First, I found some great tutorials to get me started:
YouTube Tutorial: Getting Started with Unity3D for Android by Dr. Brian G Burton (Part 1 of 2)
Youtube.com
Tutorial: Getting started in the market
Unity3d.com
After doing some watching and reading, I did the following in order:
Two problems I saw in the game off the bat:
1. Game play was actually a bit sluggish!!! This is intolerable. I must find out why.
2. Hyperspace Pinball has two of every font; one is regular size and one is half size. I decide which fonts to use based on the device's resolution (specifically, a width of 320 uses the half-size ones, the rest use the default size. It's ugly, but I have no better solution yet). Anyway, the fonts are too big on my Thunderbolt, so I need to figure out what to do about that.
Will post more blogs as I learn how to publish apps and integrate banner ads.
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