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g-phil Blog

Hello reader!

My name is Philipp. I'm a professional software developer from Germany working in the simulation/eLearning business. Game development however is my passion. In spring 2016 I started working on a sideproject in my spare time - a 4 player coop top-down-shooter, Biosignature - escape from ice moon - Hope to see you there :-)

Viele Grüße,
Philipp

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Twitter

Latest tweets from @pgrnauer

Unity 5.6 - Runtime Navmesh generation - Thank you @unity3d , this is just great!

May 22 2017

Progress! Mazes start to feel quite rich now, can't wait to bring gameplay back online!

May 21 2017

Procedural generation is finding a perfect 1 liner formula making all pieces fall in place magically? So wrong

May 18 2017

May 17 2017

This evening I can finally continue development of #biosignature after a crunch at work #indiedev #indiedevhour

May 16 2017

The 1 weekend you need to spend in the office is naturally the 1 ur coworker decides to take the coffeemachine home for cleaning

May 7 2017

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