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After quite some time and with no updates, EXIL is back with news and a new in-game Trailer !
exil - cinematic trailer
Exil is moving to the Unreal Engine 4, updates on the main character and some early levels are showcased in this post.
exil dev-blog 9 : "going to the unreal engine 4"
Dev-blog of April talking about bugs, a 3D logo and an animated skeleton.
exil dev-blog 8 : "logo and a skeleton"
Dev-blog of March talking about a new shader effect, some additions to the player camera and the beam jump.
exil dev-blog 7 : "ghost, camera and beam jump"
This dev-blog post present some progress on the game. The beam walking system, some new post-process effects and a bit of in-depth on the code of the...
exil dev-blog 6 : "cleaning, beams and post-process"
Six month already passed since the previous blog-post, it’s time to talk again a bit about EXIl. The major change since the previous blog-post is the...
exil dev-blog 5 : "lena, tattoos and colossus climbing"
[Small update] New progress about the climbing system. Now supporting the Colossus.
exil : colossus climbing
Presentation of the new Lena (main character) and some new gameplay elements regarding the player actions.
exil : gameplay progress
A quick update for talking about the new gameplay direction and a date for a Demo. This time we talk about some Giants/Colossus too.
exil : february update with a colossus !
New update for EXIL about : the main character with ingame renders, gameplay informations and artists inspirations.
exil | august 2011 update : renders, gameplay infos and inspirations
EXIL : Update of the development since January 2011. (Wallrun, first-person view, third person view)
exil| may 2011 update : wallrun, camera and so on
Like the phoenix, EXIL was died and is now back. Check the last news : first acrobatics actions and first new concepts. Discover also the new story !
exil - reboot & update
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