A big congratulations to Sizer and the team for getting this finished. I'm so proud to have been part of this incredible project. And, for you, the fans, I'm so thrilled to see the excitement :)
A big congratulations to Sizer and the team for getting this finished. I'm so proud to have been part of this incredible project. And, for you, the fans, I'm so thrilled to see the excitement :)
It won't die. The team will get this done.
Everything is fine. Just really busy in real life and the mod needs an active leader. Sizer fits this bill :)
So to answer the first question, no it's not required. All freelancer mods have a no-cd crack that allow them to be played without the CD. As for question 2, it still applies and I leave that at players discretion.
To be honest, occasionally, they still do that. That said, we have fixed capital ship flipping so it doesn't break immersion unless it's NPC vs NPC
Looks pretty sweet!!
At the moment, we've only released the demo, which was available almost one year ago. We expect many more players once we release fully.
If you mean systems, there will be around 24 main systems with a several smaller transit systems.
There will no longer be any demo patches for the HUD or otherwise as our goal now is final release. Sorry.
Freelancer? There is no digital version, sadly. To buy Freelancer we recommend getting it via amazon.
MTFBWY as well!! Happy New Year!
That's the plan! Thank you for the support!
You'll only get those things in the demo. Those loot drops will not occur in the same fashion in the larger full release.
It works with properly installed versions of Freelancer, particularly the bought variety.
Not sure what you're trying to say.
No vid but it can fire about 12 capital ship missiles at once.
That's the plan :)
Interesting idea. I'll have to think about it further and talk with the other devs and see what they think about it. Thanks for the suggestion!
FW:ToW_Sushi
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