I am the developer of Elysis.
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I am really liking your game SpookyQuest. I am a game programmer and would love to hear about how you implemented your lighting system in SpookyQuest. If you have the time, could you please give a high level overview of the technique and algorithm used to implement the lighting? I would love to implement a similar technique in my own 2d zelda like game.
Thank you for your time.
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there, now I have a vid to show at GDC
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