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A retired ham sandwich builder and failed electronic musician

Comment History  (0 - 30 of 575)
FastGamerr
FastGamerr - - 575 comments @ Jedi Knight: Mysteries of the Sith Remastered

Something to test on OpenJKDF2 regarding the in-game cutscenes:

Github.com

Good karma+2 votes
FastGamerr
FastGamerr - - 575 comments @ DXN - Deus Ex: Nihilum

Thanks for the offer, but in this case it's easier for anyone wanting to use the unifiedDeusEx icons to install it on their own.

(Of course, DXN's own bespoke .DDS menu icons and the like are still included in the latest release since they don't overwrite any other files)

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ TODOA - Edition of Magnitude 1.0.5

The first level (Storm) only has two, the second level has three: one under a static elevator's floor (that you need to blow up, usually blowing up the container next to it helps), one at the end of the corridor in the bottom of the elevator shaft that you need to jump over (close to the first secret), and the one in the detention cells

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ DXN - Deus Ex: Nihilum

Do you have HDTP installed? If yes, you need to disable the HDTP model for JC Denton in the HDTP settings.

(The intentionally HDTP model of Mad Ingram in the DLCs should appear fine regardless of the setting, but you still might have to disable the HDTP JC Denton model there as well)

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ DXN - Deus Ex: Nihilum - Original Soundtrack

WAV files still might exist, but it's up to RetroXor if he wants to release them

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ DXN - Deus Ex: Nihilum

Damn - sorry, I've got no idea what the issue could be :\ The Red Arrow one I mentioned indeed gets fixed (so far) by reloading the previous save game, but this sounds like a different issue. I guess the only way is to load the NYC savegame, continue from there to the next level and see if the problem occurs again.

Other thing to try could be reverting to a previous version of Kenties' launcher Kentie.net (the latest DXN packages use the last version 8.1)

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ DXN - Deus Ex: Nihilum

Okay, in this case the next level starts from the exact spot where that end-level teleporter should take you to.

So at that spot, you should just use the command "open 64_Woodfibre_Tunnels.dx" to get to the next level (then, after saving the game, try going back up the ladder and see if the crash happens again)

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ DXN - Deus Ex: Nihilum

Can you take a screenshot of the area where it crashes?

I don't think I've heard of that issue in that level before - if you've saved your game before that area, sometimes just reloading the savegame helps and the crash won't occur again. I'm not sure if it's the exact same error, but sometimes the area around the elevator to the Red Arrow hideout in the first Hong Kong hub causes a crash (it might be the same "cyclic redundancy check" stuff), but (in my cases) doesn't happen again if a savegame is reloaded..

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ 9th Anniversary of DXN: Unfinished/Hidden Content

////Previously provided information has been redacted by an executive order and remains classified indefinitely.////

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ 9th Anniversary of DXN: Unfinished/Hidden Content

Something like this: You need to make Yakedo angry so that he'll demand 2000 credits from you for the boat ride, after which Yoon should contact you about a helicopter pilot who's been imprisoned in the police station near Forichi. Bust the pilot out, and you'll start Yumashev on the landing pad. It can't be accessed via other means.

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ Jedi Knight Mysteries of the Sith Remastered 2.0

Excellent stuff, thanks for keeping MotS alive!

Good karma+2 votes
FastGamerr
FastGamerr - - 575 comments @ Star Wars: TODOA

Great to hear!

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ Star Wars: TODOA

Can you give me a screenshot of what your \JK Directory\TODOA\ directory (as created by the installer) looks like? Hopefully the installer is working right.

But before that, do check that you have the correct resolution selected in the in-game Display settings.

"vram_texture_preload_size" in jkgm.json results in the minute or so of loading before getting to the menu, but will also eliminate the in-game stuttering. The value can also be changed to balance between "loading time before the menu" and "in-game stuttering"

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ DXN - Deus Ex: Nihilum

The last update time was bumped up by the Square Enix article, no updates by me

[ UPDATE May 28: Update timestamp bumped up by Moddb.com ]

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ FastGamerr

2022 update: I've removed my original Bandcamp account a while back, so now the album can be grabbed from Bit.ly

Good karma+2 votes
FastGamerr
FastGamerr - - 575 comments @ Lay D Denton Project 1.1

I'll raise a ham sandwich to this mod. Really got to check it out asap

Good karma+4 votes
FastGamerr
FastGamerr - - 575 comments @ 10 year anniversary edition

Moist excellent

Good karma+3 votes
FastGamerr
FastGamerr - - 575 comments @ DXN - Deus Ex: Nihilum

The latest ones from ModDB:
Moddb.com
Moddb.com

For troubleshooting purposes, try adding -localdata to the command line of your DXN shortcut - namely if you've edited the fgrhk.ini file in your [Deus Ex Directory]\fgrhk\System folder (f.ex. C:\DeusEx\fgrhk\System\fgrhk.ini)

Good karma+2 votes
FastGamerr
FastGamerr - - 575 comments @ DXN - Deus Ex: Nihilum

No idea, I'm afraid. I installed HDTP (and New Vision) first in my latest DX installation before DXN itself, and the models appear fine there.

I guess you could make sure that you don't have conflicting fgrhk.ini files (if the INI file used by fgrhk.exe is in C:\Users\[USERNAME]\Documents\Deus Ex\fgrhk\System for example).

And just in case it might help, here are the Paths from my fgrhk.ini:

OggPath=..\fgrhk\Music\
Paths=..\fgrhk\Maps\*.dx
Paths=..\fgrhk\Sounds\*.uax
Paths=..\fgrhk\System\*.u
Paths=..\fgrhk\Textures\*.utx
Paths=..\NewVision\Textures\*.utx
Paths=..\HDTP\System\*.u
Paths=..\HDTP\Textures\*.utx
Paths=..\Music\*.umx
Paths=..\Sounds\*.uax
Paths=..\Textures\*.utx
Paths=..\Maps\*.dx
Paths=..\System\*.u

Good karma+3 votes
FastGamerr
FastGamerr - - 575 comments @ DXN - Deus Ex: Nihilum

On my end, it seems to have something to do with the DX11 renderer (no such lag under DX10, even though even under DX11 I don't get any noticeable inventory lag), could be something related to the settings - texture cache perhaps

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ JkGfxMod

Sounds to me like it's getting automatically removed by a virus scanner due to the false positive issue Github.com

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ JkGfxMod 1.0 Released

Are you using any of the custom EXEs with the FOV patches? I remember getting that crash in the past (before JkGfxMod), but cant replicate it anymore.

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ JkGfxMod 1.0 Released

Does the crash occur with the parallax textures disabled?

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ Star Wars: TODOA

Yeah, the savegames have been disabled by default to minimize the amount of bugs for smoother gameplay.

You should extract the EXT_SPSaveGame.gob file from the TODOA2019.7z root directory to your \Jedi Knight\TODOA\ directory to re-enable the ability to save the game, though bugs might occur and the savegames might get corrupted :\

(Alternatively, if you add the line -devmode to the .BAT file used to launch TODOA, you can select the level you want to play from the debug option in the New Game menu, but that way you can only play one level at a time)

Good karma+2 votes
FastGamerr
FastGamerr - - 575 comments @ EMJK - Enhancement Mod for JkGfxMod (JK Edition) 1.0 [FINAL FGR VERSION]

Thanks for the heads-up. Often that issue is caused if you have the in-game brightness setting at any other value than 0.

The in-game brightness setting doesn't work on 16-bit textures (vanilla JK's textures are 8-bit), so with mods like this it's usually not of any help, and the in-game brightness needs to be increased by external means (e.g. NVIDIA control panel) if needed.

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ EMSITH - Enhancement Mod for JkGfxMod (MotS Edition) 0.50 [FINAL FGR VERSION]

Today's update has made this file "JkGfxMod 1.0.0 compliant" - hopefully reducing the weapon waggle sufficiently.

(Also changed the URL from the old motsgfx2019 to emsith)

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ EMJK - Enhancement Mod for JkGfxMod (JK Edition) 1.0 [FINAL FGR VERSION]

Today's update has made this file "JkGfxMod 1.0.0 compliant" - hopefully reducing the weapon waggle sufficiently.

(Also changed the URL from the old jkgfx2019 to emjk)

Good karma+1 vote
FastGamerr
FastGamerr - - 575 comments @ JkGfxMod

Oh yes, and that's highly recommended. The Jedi Knight Remastered installer ( Moddb.com ) is supposed to do all that in one process, but it hasn't been updated with JkGfxMod 1.0 yet.

Good karma+2 votes
FastGamerr
FastGamerr - - 575 comments @ EMSITH - Enhancement Mod for JkGfxMod (MotS Edition) 0.50 [FINAL FGR VERSION]

I think changing the default program should work fine ( Windows 10 instructions Support.microsoft.com ).

Good karma+1 vote