• Register

This member has provided no bio about themself...

Comment History  (0 - 30 of 121)
evilfishy
evilfishy - - 121 comments @ January Development Update 4

Now I'm seeing the pictures on both articles. Hopefully it works for everyone else as well.

Good karma+3 votes
evilfishy
evilfishy - - 121 comments @ January Development Update 4

Yep, that one's fine. It also looks like I can just find that page whenever I see an update on this site.

Good karma+1 vote
evilfishy
evilfishy - - 121 comments @ January Development Update 4

I don't know what's up, but I can't see the pictures on this article or on the last.

Good karma+2 votes
evilfishy
evilfishy - - 121 comments @ Tahu and Pohatu in cave

Even with the silly things like the arrows Pohatu has, I'm getting that Bionicle nostalgia. If this mod gets finished, I will consider buying Skyrim exclusively for it.

Good karma+4 votes
evilfishy
evilfishy - - 121 comments @ Interplanetary poster

I love the inclusion of the gravitational force equation :D

Good karma+2 votes
evilfishy
evilfishy - - 121 comments @ Ascend Environment Modeling

Is that a geodesic dome in the sky?

Good karma+1 vote
evilfishy
evilfishy - - 121 comments @ Nod Tick Tank ingame

Mm, as useful as it can be, I much prefer mobility in nearly every situation. That could just be personal style though.

Good karma+1 vote
evilfishy
evilfishy - - 121 comments @ Nod Tick Tank ingame

I'm pretty sure that in real life, if you have tanks, and you need to secure a position with them, you kind of dig out a parking spot for them so that only their turret can be seen, but they can still back out fairly quickly. I never really liked the tick tank because of how it stuck out of the ground, but the concept behind it is pretty sound.

Good karma+2 votes
evilfishy
evilfishy - - 121 comments @ Laser Installation

To be honest, I initially thought it was weird... but the more I look at it, the more I like it and how realistic the basic design ideas seem to be.

Good karma+1 vote
evilfishy
evilfishy - - 121 comments @ Slugs orbiting the sun.

Yeah, true. And in your game I'd imagine gravity from surrounding planets would probably throw it off a little as well.

Good karma+2 votes
evilfishy
evilfishy - - 121 comments @ Slugs orbiting the sun.

has anybody ever managed to get slugs to go into an unending orbit?

Good karma+2 votes
evilfishy
evilfishy - - 121 comments @ The Generation 3 Martians are coming...

Always good stuff from you guys :D

Good karma+2 votes
evilfishy
evilfishy - - 121 comments @ Tiberian Apocalypse Beta 1.4

might be better to google that question.

Good karma+1 vote
evilfishy
evilfishy - - 121 comments @ Tiberian Apocalypse Beta 1.4

Alright, downloaded to my desktop which has the standalone version of tib wars rather than those useless packs, so now I can use the control center just fine. I love some of the stuff you've made.

Good karma+2 votes
evilfishy
evilfishy - - 121 comments @ Interplanetary

Truth be told, I'd imagine something like a weapons platform being pushed into orbit around the enemy planet. However, that could be shot down. Honestly, A weapons platform full of nukes just passing by a planet could nuke all of the major cities within a day, provided it could direct the path of the nukes intelligently.

Good karma+2 votes
evilfishy
evilfishy - - 121 comments @ Tiberian Apocalypse Beta 1.4

I got it into the mod folder, but I cant find the control center. Does the origin version not have one, or am I looking in the wrong places?

Good karma+2 votes
evilfishy
evilfishy - - 121 comments @ Interplanetary Greenlight Trailer

gonna be great!

Good karma+3 votes
evilfishy
evilfishy - - 121 comments @ C&C 3: The Forgotten

So Origin has updated their costumer service and so the costumer service agents are no longer allowed to grant games. Disregard my advice as it is no longer valid. instead, google fixed launchers for the Ultimate Collection.

Good karma+1 vote
evilfishy
evilfishy - - 121 comments @ Leaning in Alien Arena: Tactical

mm, my apologies for late reply. my concern was that you would only be able to see the wall when you are not leaning, although, it is a minor concern that would take a lot of effort and refinement to make perfect.

Good karma+1 vote
evilfishy
evilfishy - - 121 comments @ Leaning in Alien Arena: Tactical

My only concern would be the visibility lost when you are not leaning and you are facing the wall. Is my concern valid?

Good karma+1 vote
evilfishy
evilfishy - - 121 comments @ Inside Interplanetary: Targeting Problems

The firing mechanism would honestly be all that is necessary to test ideas for the firing mechanism. As for the slider, it would probably need to also show the speed of the projectile in relation to the planets if it does not already do so. Cant wait to test this out to tell you the truth.

Good karma+2 votes
evilfishy
evilfishy - - 121 comments @ Inside Interplanetary: Targeting Problems

You could have the planets general area of major gravitational pull be shown when you are choosing your shots as well as a repeating representation of the planets movement over a very short time to show the general speed rather than where it will be. The general representation should also be given to the projectile. For now you could probably release an alpha version containing just the firing mechanism to see how others manage.

Good karma+4 votes
evilfishy
evilfishy - - 121 comments @ Toa Mata in free fly

I'm interested in learning how to do all this. what program or programs should I get? I've got blender, but I haven't had much luck going through that.

Good karma+1 vote
evilfishy
evilfishy - - 121 comments @ Toa Mata in free fly

If you had an animator on your team, would you be able to make all the rahi?

Good karma+1 vote
evilfishy
evilfishy - - 121 comments @ [=T=]Svein

mm, unbalanced I meant. should have reread earlier.

Good karma+1 vote
evilfishy
evilfishy - - 121 comments @ [=T=]Svein

I understand. as for the times, that would be difficult for me to decide. when it comes to the planetary assault carrier, I feel like it should have a time about equal to the storm column and my reasoning is that it has an effect that looks to be identical. however, this might downplay some of its other uses. truth be told, I liked what the original c&c had where each units time was based on its cost. the ratio doesnt need to be 1/1, but it would certainly be much easier to manage. on the other hand, with the balance changes you guys are adding, it might make that concept balanced.

Good karma+1 vote
evilfishy
evilfishy - - 121 comments @ Alien Arena: Tactical - Alpha due out soon!

well that looks interesting

Good karma+7 votes
evilfishy
evilfishy - - 121 comments @ [=T=]Svein

Alright, I offered some help in tracking down some incomplete things in your mod and I've got a few. I noticed that the scrin vehicles, aircraft, and shock troopers build at normal times, allowing you to build planetary assault carriers to be built in 30 seconds, which is ridiculous if you are wanting to spam ion storms. I've also seem storm columns and tripod walkers use some kind of extra animation and sound effect when they attack that isn't described in their unit descriptions. its a kind of flash near the center of them that makes a sound every time it goes off. Other than this, I haven't found anything I remember.

Good karma+2 votes
evilfishy
evilfishy - - 121 comments @ C&C 3: The Forgotten

read my previous comment to Fluffeh. It is just down this list of comments and should help you out with loading any mod you want.

Good karma+2 votes
evilfishy
evilfishy - - 121 comments @ Centurion Render

!!! run the infantry over! just squish em. your slingshot is one of the fastest units in the game so either use its speed to intercept aircraft or to run over the silly infantry shooting the unit you failed to protect.

Good karma+1 vote