Hey everyone! Here's a little about me. I am currently a sophomore of computer science at UTK, and I have been working on my game Seed of Andromeda for a little less than a year now. I have no plans on stopping! I have made various other 2d games before SOA but have never finished them or released them to the public. I've been programming for almost three years now, and get better every day! Also I like to play drums and rock climb. Yep that's about it.
There are lots of interesting things in this weeks Developer Update, including displacement mapping, new generation, a new Gas Giant, faster meshing...
developer summary - 4th of july 2015
In this blog Ben shows how to create complex heightmap terrain for planets with procedural generation, using a variety of noise functions and a YML file...
procedural heightmap terrain generation
Matthew discusses the principles of design in Seed of Andromeda. Topics covered include Challenging vs. Punishing Gameplay, Immersion, Difficulty Curve...
principles of design
Development update for the week of June 6 2015, detailing what the team has been working on since the demo release.
developer summary - 6th of june 2015
Space Engine has such cool stars. Wouldn't it be great if we had cool stars too? In this tutorial you will learn to create realistic stars that follow...
procedural star rendering
Hello everyone! If you take a quick second to look away from your brand new smart watches, you may notice that you’ve spent a ton of money on a watch...
developer summary - 18th of april 2015
The title sounds scary, but I assure you that you can do this too! In the main storyline for Seed of Andromeda the player crash-lands on Aldrin, which...
procedural gas giant rendering with gpu noise
This week we look at a new set of models and animations from Andreas as well as some normal maps he has made. We also show off the first iteration of...
seed of andromeda developer summary - 4th april, 2015
The first in the Developer Delving series, today we discuss how mining will be implemented in Seed of Andromeda. We'll cover the mechanic of mining itself...
excavating earthy goodness
There's lots of good stuff in this Dev Summary, namely some new engine changes, animations, and a new voxel mapping scheme!
seed of andromeda dev summary 21st march 2015
Well, would you look at that, its time for another "weekly" development update! I promise they will become weekly, but due to most of the work being back...
seed of andromeda development summary january 14th, 2015
A video about the progress towards the next SoA update, featuring Ben, Matt, and Cristian.
progress video
Hello everyone! Today marks the first iteration of the Weekly Dev Summary Blog, its a pretty hefty name by just roll with it. The WDSB is a little creation...
weekly development summary
A quick update on the progress for the 0.2.0 update, coming later this year.
0.2.0 development status update
You can now download SoA 0.1.6! This version features some important bugfixes, and performance improvements for higher end processors! Come grab a copy...
seed of andromeda 0.1.6 is now available!
Great new, you can now download 0.1.4 of the pre-alpha here on indiedb! This build fixes many important bugs and adds a few new features! Check the download...
soa pre-alpha 0.1.4 is now available!
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