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D.jTeo
D.jTeo @ cRPG Bannerlord (Now Available on Steam Workshop)

So no epic support? only steam workshop?

Good karma+2 votes
D.jTeo
D.jTeo @ Contra 009 FINAL PATCH 3 Hotfix 4 changelog (part 26)

"Omega Cannons were too aggressive and attacked the player early in Challenge mode" and I thought I am too slow. :D

Good karma+2 votes
D.jTeo
D.jTeo @ Tiberian Origins 0.87d installer

I really like this mod.

Here some bugs:
Supply trucks need unrestricted tech to be build.
On medium tech Black Hand commando appear but cant build tech center.
On No Superweapon tech GDI & NOD have their superweapon.
On No Superweapon tech you cant build GDI commando but you can build NOD Black Hand Commando.
If you power off a GDI adv.comms the Ion Cannon ability is still active.
The requirement of Black Hand should be temple of NOD, mechanic and Hijacker should be Repair Bay?
Nod Hijacker need Service Depot, build Repair Depot didnt unlock it.

On Map Editor Blossom Trees dont appear at resource spawn category

Good karma+2 votes
D.jTeo
D.jTeo @ Tiberian Origins 0.75

If the only change is no Red Alert mod override, you should name it 0.71 like the ingame version.

Good karma+1 vote
D.jTeo
D.jTeo @ Range Circles

Bunker bonus approval. check!
Color code approval. check!
Release date. uncheck!

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod r018+1 (for Playtest-20170902)

Hello, did you miss me?
First bug to report:
Exception of type `System.InvalidOperationException`: Unit `gi` does not have a sequence named `garrison-muzzle`

how to reproduce: have a chinook with a gi inside and try to shoot something

and I think cyberf*ckingTanya inside chinook seems to shoots only with pistols and not any flames that shoots while on foot.

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod r014+1 (for Release-20170527)

Your Hacky(Unleashed) AI crashes on map load.
Super-Sonic bomber have mig's fall (death) animation (texture).
Desolator dont get veteran bonus when spy got on baracks.
Neither some vehicles get veteran bonus (maybe intended), Aegis rocket laucher, Dismantler, super tank, slave miner.
Yes slave miner has a MG so it must have vet bonus like YR.
Maybe the units that dont get veteran bonus they cant get veterancy bonus at all.

Good karma+2 votes
D.jTeo
D.jTeo @ New hero unit for Allies

I didnt know about Chrono Tanya until read the description XD.
She is pretty awesome with that chrono range.

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod r013+2 (for Release-20170527)

Bug or intended: When you put a spy on enemys production structures, for example war factory, the new units dont get veterancy bonus on production.
Tested with allies put a spy on war factory and mrls, dismantler etc didnt get veteran bonus when produced.

Good karma+2 votes
D.jTeo
D.jTeo @ Super-sonic Aircraft

Awesome!
If you force fire on ground is it become invincible?

Good karma+1 vote
D.jTeo
D.jTeo @ Mind Control

It sounds pretty OP to me. XD

Good karma+1 vote
D.jTeo
D.jTeo @ Mind Control

all units can mind controlled?

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod Release 011+1 for 20170527

ok, looking forward to.
Could you add the old service depot sell vehicle feature?
Release a hotfix and a new update, so multi-dock crashes wont be on the hotfix release.

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod Release 011+1 for 20170527

I always forgot to click the replay button and posted as comment. XD

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod Release 011+1 for 20170527

Yes here you are, Mega.nz

I have two replayes with same crash I upload you the smallest.
My map is here Resource.openra.net

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod Release 011+1 for 20170527

I think some of your miner has bug,
Exception of type `System.NullReferenceException`: Object reference not set to an instance of an object.
at OpenRA.Traits.ActivityUtils.<>c.<SequenceActivities>b__1_0(Activity next, Activity a)
at System.Linq.Enumerable.Aggregate[TSource](IEnumerable`1 source, Func`3 func)
at OpenRA.Traits.ActivityUtils.SequenceActivities(Activity[] acts)
at OpenRA.Mods.Yupgi_alert.Activities.SpawnerHarvesterHarvest.ScanTick(Actor self, MiningState& state)
at OpenRA.Mods.Yupgi_alert.Activities.SpawnerHarvesterHarvest.Tick(Actor self)
at OpenRA.Activities.Activity.TickOuter(Actor self)
at OpenRA.Traits.ActivityUtils.RunActivity(Actor self, Activity act)
at OpenRA.Actor.Tick()
at OpenRA.World.Tick()
at OpenRA.Game.InnerLogicTick(OrderManager orderManager)
at OpenRA.Game.LogicTick()
at OpenRA.Game.Loop()
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod Release 011+1 for 20170527

so thats why it called Ludicrous! hahahahaha (just checked the replay)

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod Release 011+1 for 20170527

multi-dock airfiled/helipads maybe will need building changes, lets say a bigger 3x3 building to fit 2 docking points.
As for time I think the game engine can't keep up, because I have a pretty good computer. 4x and ludicrus its seems they are the same speed, and at fastest and 4x difference isnt noticable. Are you sure you implemented new speeds correctly? maybe missing something or game engine has a maximum (hardcoded) speed?

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod Release 011+1 for 20170527

You should evolve some kind of superweapon for the Mutant faction because they are lowPowered on late game.
And the times of production on >fastest speed are inaccurate, dont know if you can show them as fractions of seconds.
An example is, rifleman and rocketman both have 1 sec to produce,but it is noticable that rocketman do 2 sec (or almost 2 sec) test it on 4x speed.

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod Release 011+1 for 20170527

Nice work, I would prefer the old, one file mod.
Instructions:
no need for original OpenRA game.
1. unzip mod to a folder
2. make a text file inside there
3. put this text inside the new text file: start OpenRA.exe Game.Mod=yupgi_alert
4. save it as .bat file
5. open .bat file and have fun.

Obviously the .cmd file inside yupgi_alert mod folder doesnt work.

Good karma+2 votes
D.jTeo
D.jTeo @ Over Powered Mod release 010 (Release-20170421)

I like tib trees it slow kills anything that is not ant, it has some defense purpose and they are infinte money, like labor camps of soviet.
But do whatever you like!

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod release 010 (Release-20170421)

I just found a really nice exploit with the supply logic on units, sell building so you get your free techicians (they are you best buddies) obviously they are so usefull that cost 1000$ and with your bug put the on a building and claim your free 500$, selling power plants wasn't more worth of.
Even without this bug, in teams if one teammate has mutant and the other not, the no-mutant teammate can sell technicians on Vein Pit of his friends. XD

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod release 010 (Release-20170421)

If you manage to fix it, dont forget that supply truck give whole amount of money and not half.
If I remember correclty in original RA, you could sell units at repair pad. If there is such thing you can use it on Vein Pit.
But is there any really use of this Pit grinder?
Except if out of money and not have any drone ant (ultra rare).

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod release 010 (Release-20170421)

I will rephase my bug report, all units can enter all buildings (didnt test the 'all' but I am pretty sure) to be grinded. XD

Good karma+1 vote
D.jTeo
D.jTeo @ Version 1.0.10 and Ideas for 1.1

Any release date for 1.1?

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod release 010 (Release-20170421)

I totally agree!

Good karma+1 vote
D.jTeo
D.jTeo @ Over Powered Mod release 010 (Release-20170421)

To install just unzip yupgi_alert.oramod to whatever folder you want and double-click it, it open it with OpenRA automatically.
I just unzip it to Documents/OpenRA/mods
I dont understand why yours instructions to game folder?

P.S.
Didnt know Iron Curtain is a grinder like Vein pit (does allies have too?).
shouldn't a Iron Curtain powered off, stop flashing like crazy?
Oh and try build a supply truck and select it to check what happens. XD

Good karma+1 vote
D.jTeo
D.jTeo @ AR :: April 2017 Update

I really like the deer and dog model, its a pity we wont see them in game.
Have a good month.

Good karma+3 votes
D.jTeo
D.jTeo @ Version 1.0.9

Now both Corrino and Atreides have MG trikes and MG quads.
Shouldnt have Rocket Quads instead?

Good karma+1 vote
D.jTeo
D.jTeo @ Version 1.0.7

OK looking forward to, I posted on 1.08 (article) a comment with a crash when picking up a crate.

Good karma+1 vote