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As you know, making a game is not as easy as one may initially think, it involves a lot of different tasks that are often connected and sometimes must...
hacknplan: the asana for game developers!
Hi, I’m Will, one of the lead programmers of Twin Flames. I’ve previously worked on other big Fat Panda projects such as Flat Kingdom or Lobo With...
making a procedural 2d world in unity part i
Hi guys, let’s have our second Weekly Update! What’s going on with the development of Twin Flames? Basically we have one major milestone: Get the...
weekly update 2: ui, new enemies and god mode!
Some people (including me) consider video games a form of art. It’s the next step in storytelling because the audience ceases to be a passive spectator...
does the story even matter?
So, let’s get started, in this week update, I’m going to introduce you guys to the team and what we are developing right now, and what we expect to...
weekly update (first one)
At the end of 2016, Fat Panda Games launched a Kickstarter about a rogue like game called: Twin Flames. Let’s address the big elephant in the room...
the future of twin flames
We’re very happy and excited! We’ve received a lot of support from you guys! Now there are only 12 days left for the Kickstarter! We can still reach...
5 days left on our kickstarter campaign!
We are very happy to announce today that Wolf With shotguns has been approved by the Community of Steam.
lobo has the greenlight!
Hello! This is it, a gameplay trailer for our game Lobo With Shotguns! The game is currently under development, but this is just to give you an idea of...
gameplay video is ready!
Lobo with Shotguns is in deep in development! We’re making sure that this game becomes a fun and extreme adventure that will make your hair stand. Give...
we are still here!
Hello humans! Lobo with Shotguns is now on Greenlight and needs your vote! This is an epic action arcade-styled game that will knock your socks out! Are...
we started the greenlight campaign!
We're getting really close to our release date. Now we're focusing on polishing a lot of details and connecting all the scenes of the game to create the...
the final countdown
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