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Level designer, Environment artist, Tech artist.

Comment History  (0 - 30 of 309)
diolator
diolator @ Quake 2 RTX Retexture Project

Configured macros which shows texture name in crosshair in game. That little thing will help a lot!

Good karma+2 votes
diolator
diolator @ Quake 2 RTX Retexture Project

I managed to restore all textures and development is on.

Good karma+2 votes
diolator
diolator @ Quake 2 RTX Retexture Project

its not dead. i am back

Good karma+6 votes
diolator
diolator @ Quake 2 RTX Retexture Project

All textures and material which were prepared for RTX version of Quake 2 accidently deleted.
I still have sources of all materials in my Substance Painter and Designer, but restoration will cost a LOT of time.

Guys, keep you work in reliable clouds.

Good karma+7 votes
diolator
diolator @ Quake 2 RTX Retexture Project

так он создан вроде. никто не донит, никому нет дела. все играют в дотку и фортнайт) почтения отцу шутеров не дают)

Good karma+2 votes
diolator
diolator @ Berserk Material Update

model still has old weird uv. i cant find proper way to reimport md2 with new UV without loosing map coordinates or animations. i have 3dsmax and Maya and Blender and there is no tool which could help to make new UV.

Good karma+1 vote
diolator
diolator @ Quake 2 RTX Retexture Project

Yeah it happens to me sometimes. But mostly i stop hobby projects when i am too busy with work.

Good karma+2 votes
diolator
diolator @ Quake 2 RTX Retexture Project

how do you know that i can burn myself? O_0

Good karma+1 vote
diolator
diolator @ Quake 2 RTX Retexture Project

Lighting in RTX build will be reworked too! I have controls of intensity and light colors. I changed it already. Atmosphere is fixed. I know you may have seen that stupid Nvidia presets with overbright and stupid colors. After some tweaks i must say it already looks as good as it was in Quake 2 XP build.
Though you can always play Q2XP if you prefer lighting i did before.

Good karma+2 votes
diolator
diolator @ Stimpack design

пока что просто скин. модельками попозже буду заниматься. мне делов с текстурами на несколько лет вперед) но прикольно что теперь стимпаки реально как в халфе хорошо видны. скажем так немного доработал дизайн особо важных итемов.

Good karma+4 votes
diolator
diolator @ Quake 2 RTX Retexture Project

for Q2 XP you dont need to decompile anything. You can place light actors ingame using special editor. After placing light actors you bake them into lightmaps (though they still would have dynamic shadows also).
for Q2 RTX you dont need to do anything. there is no any kind of light actors. you cant change light placements but you can change color and intensity of lights by editing emissive masks and material parameters. crazy ****.

Good karma+2 votes
diolator
diolator @ Quake 2 Super Shotgun Material

exactly!

Good karma+3 votes
diolator
diolator @ Quake 2 RTX Retexture Project

no worries bro. all these textures will go to Quake 2 XP engine too, but after RTX release. its not big of a difference to make materials for both engine versions.

Good karma+4 votes
diolator
diolator @ Quake 2 RTX Retexture Project

it will not die, friend. i work on this when i have free time, just be patient.

Good karma+4 votes
diolator
diolator @ Quake 2 Retexture and Relight Progress #1

i think when Unit 1 will be finished. (all textures that appear in this episode).

Good karma+2 votes
diolator
diolator @ Quake 2 RTX Retexture Project

i am glad that someone like you can see actual difference. Other texture packs are mess (diffuse textures, hand painted, generated, etc.) which ruins all visual design.

Good karma+2 votes
diolator
diolator @ Quake 2 Retexture and Relight Progress #1

Yes it Quake2XP, but it can be applied to Berseker`s build also.

Good karma+2 votes
diolator
diolator @ Quake 2 Retexture and Relight Progress #1

The red barrels are just placeholders, it will be replaced with HQ original Q2 style barrels.

Good karma+1 vote
diolator
diolator @ q2

still needs some changes with bolts and texture.

Good karma+2 votes
diolator
diolator @ Quake 2 RTX Retexture Project

you can adjust graphics to run the game smoothly. also, i will release different texture resolutions or maybe programmer Barnes will make procedural option to change texture size on the fly.

Good karma+1 vote
diolator
diolator @ comparison quake 2 textures

yes i tested possible polycount that engine can handle

Good karma+3 votes
diolator
diolator @ Quake 2 RTX Retexture Project

Thanks. It is in development. There are so many textures which should be remaked. just a question of time

Good karma+1 vote
diolator
diolator @ Ridiculous_Death

Hello hello!

Man, i saw your work with neuro systems. My god, that Condemned textures are awesome.

So i now highly interested HOW do you DID that magic? Is it tough to learn? Can you refer me to lessons or tutorials? I would be so grateful

Good karma+1 vote
diolator
diolator @ Silent Hill: Alchemilla

The game has autosaves and also manual saves that can be activated via red circles.

Good karma+3 votes
diolator
diolator @ Quake 2 RTX Retexture Project

It is in development. SO u cant for now.

Good karma+2 votes
diolator
diolator @ Quake 2 RTX Retexture Project

I appreciate it.

Good karma+1 vote
diolator
diolator @ False Dawn 1.0 - Archive

one the best SP mods ive seen as a game developer and player.

Good karma+1 vote
diolator
diolator @ q2 texture lighting

Thanks. Btw there is no any Ambient Occlusion atm. ALl lights are fully dynamic which will be a good base for upcoming RTX tech. When we will make our first remaked enemy there will be quality almost as the Quake IV (polycount, shaders and even more like SS shader, etc.).

Good karma+2 votes
diolator
diolator @ Old one texture for Machine Gun

you mean there is not enough dirt and rust on the texture?

Good karma+1 vote
diolator
diolator @ Silent Hill: Alchemilla

thank you for playing, man

Good karma+4 votes