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I started modding in 2006 after discovering EDuke32, a source port of Duke Nukem 3D. I specialize in coding, and have used EDuke32 scripting to make several mods and TCs, with the help of some talented level designers from the Duke 3D community. My most notable projects include Duke Nukem: Weapon of Mass Destruction (my first mod), Duke Plus (a big enhancement mod), and a project formerly known as "Mario Nukem" -- an unreleased TC which provides a first person take on Nintendo's popular franchise.

Comment History  (0 - 30 of 505)
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

It's very possible as long as the user maps are set up correctly with the path nodes and stuff. Look at the SG maps for examples and ask for help on our discord.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

Yes, did a live YT stream showing progress a few days ago.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

A weapon wheel is on my longterm to-do list, but right now my priority is getting a huge update finished for 2024 (don't have release date yet) and I don't think that feature will be part of that, although it is possible.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

As always, come to our discord to get timely responses, we tend not to visit the Mod DB page unless it is shortly after a release.

For various reasons we don't plan to add compatibility with DNF2013 although that is a great mod.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

It will be a huge update with 2 new playable characters and the largest episode we have made. As for when... definitely in 2024 but unfortunately I can't narrow it down more than that.

Good karma+2 votes
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

We don't check Mod DB very often unless we have just released something, but we are on Discord all the time so hopefully we see you on our Discord server if you want to discuss your ideas.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

We have other brand new planned content in the works and probably won't ever include the 20th Anniversary maps. Also that episode is still sold commercially and we have never included anything in that category for obvious reasons.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

I have written some partial tutorial and I regularly answer questions about CON coding on discord and on the duke4.net forums.

Good karma+3 votes
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

I don't check Mod DB very often btw. If you want help you should ask on our discord where I check multiple times per day.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

It's possible that you changed the setting in AAUSER.CON file, although that seems unlikely. Here's what the setting looks like in that file:

define TRIPBOMBLASERMODE 1 // 0 = always visable
// 1 = transluscense
// 2 = invisible w/o IR goggles
// 3 = totally invisable

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

I'm finishing up Mando as a playable character this week.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

Yes and you're welcome. I don't have much to say on Mod DB though, we do most of our talking on discord.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

That's an old bug that I have never been able to track down, unfortunately. We are talking about just on the bonus screen, right?

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

Indeed, you left a very nice comment earlier on the recent *article* we posted. But we certainly don't mind getting another one! We appreciate your support. :-)

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

The "teleportation" happens because the game keeps running while the screen is frozen. If you come to our discord I might be able to help you.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke 3D Alien Armageddon Year End Update

but you do have this bombshell

Good karma+2 votes
DeeperThought
DeeperThought - - 505 comments @ Duke 3D Alien Armageddon Year End Update

He's the character on the left in the preview image. Play his episode to learn more!

Good karma+2 votes
DeeperThought
DeeperThought - - 505 comments @ Duke 3D Alien Armageddon Year End Update

Thank you for your kind words. We strive to make a game that we ourselves want to play, and it is gratifying to find an audience for it. The best of Alien Armageddon is yet to come. Also, I don't know if AA will be mod of the year, but I nominate your comment as Post of the Year :-)

Good karma+4 votes
DeeperThought
DeeperThought - - 505 comments @ Duke 3D Alien Armageddon Year End Update

Yes it should work fine. Join our discord and you can get support if you run into any issues.

Good karma+3 votes
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

We don't have any plans to do that. Maybe some day, but not anytime soon.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

I'm not sure what you mean. Come to our discord and ask.
You have to talk with the empress then crouch on the blue plate to start the boss fight. After winning you talk with her again to teleport out.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

Join our Discord and post screenshots. I honestly don't know what you mean -- it could be some deliberate choices made by level designers, or something else.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

I think most people play on Come Get Some difficulty without considering that AA changes how difficulty works. Gamers don't like playing on an "easy" difficulty. I have considered this and in the future I will add an extra difficulty level and rebalancing them a bit.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

Your voxels are disabled for some reason. Either you chose the wrong graphics mode by accident or there is a breakage with the recent .exe not being compatible with your graphics driver. You should come to our discord, I don't check Mod DB comments very often.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

sounds/voc

Good karma+2 votes
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

It spawns a lot of models -- all those lightning bolts spawning on the enemies and connecting them. On some systems that tanks fps.

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

copy your .cfg files over when you update to a new version

Good karma+1 vote
DeeperThought
DeeperThought - - 505 comments @ Duke Nukem: Alien Armageddon

If you are only adding maps with no new code or art you could get it to work, but even then you will have to know how to edit the episode setup code.

Good karma+3 votes