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Celaria is now in development for over 1 year. I made a little video about showcasing the developement of this game from the start until now.
An updated 3D model and a little showcase/präsentation of how i'm dealing with the loading times of the huge amount of 3D models.
The name of this project was changed, new content was added (a new Parkour move,etc..) and the 3D Editor was shown for the first time.
3D Model of the character viewable in the ego Perspective (partially animated) and also added Volumetric light into the graphic settings.
Modelled and rigged the character from Celerity in Blender. A milestone for me and for the game itself.
Most updates were "behind the scenes". Because of that, i'm going to show you something different: Motion Blur, Mip-Mapping and Anti-aliasing. All done...
By rewriting the model-handling part of the engine, the game is now allowed to have huge geometry datas displayed on the Screen.
A bigger update this time. New Moves, Anti aliasing, Mipmapping, extendet z-kolission, etc...
Some important Updates for the Game Celerity including bugfixes, improved movement and a functional Menu.
Video about the current state of the Game. Including a first Version of the Menu and Gameplay.
A few new Updates which i made over the past Month. This includes things like Signs and a new Font.
HAPPY NEW YEAR! This time i have something Special for you. An Engine Explenation (+little Update) all combined with my annoying Voice in one Video.
The first working day/night cycle in Creawo with Background-Color blending.
First "News-Post" about Creawo. Showing a Video of the actual Status.