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I love to program, and I have been doing it since I was twelve. Although my main focus for vocational reasons is security, programming games and mods is my favorite hobby. I am always willing to help other coders in whatever way I can, so feel free to PM me if you ever have an issue and hopefully I can help you solve it. I have experience in dealing with the following engines: Unreal 2.5/3.0 Source ID Tech 3(quake3) Irrlicht
Posted by Dan911 on Apr 8th, 2010
I wish it had better documentation.
I wish it had better VGUI tools(VGUI Build Mod) on HUD would be nice, but a VGUI designing/coding tool would be amazing..
The SDK templete multiplayer needs built in lag compensated AI and lag compensated vehical support.(tired of doing this myself, and my limited skills in predection/interpolation )
New HLMV with more capabilities
Nice, featured stuidiomodel, not just a gui wrapper
more features in template mod
Would trade all of that for better documentation with an official Doxygen..
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Better supported linux server compiling, what a bitch it is.
Impressive, how far did you got with the vehicle and AI lag? (Obviously not so well but how good)
AI is pretty good, probably gonna update valve wiki soon with my *enhacned* AI lag compensation code. Vehicle is very WIP
I can't wait to see it :D I would expect vehicles to take a long time :S