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A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.

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dez0wave

dez0wave

31 members Developer & Publisher

We are working on S.T.A.L.K.E.R. - SHADOW OF CHERNOBYL Total Conversion addons since May, 2007 .

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Guest
Guest - - 689,409 comments

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Kark-Jocke
Kark-Jocke - - 14,681 comments

I wish you a Merry Christmas!

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smi1111sar
smi1111sar - - 1 comments

Your Aurora Mod for Stalker SOC is freaking amazing. You're a GOD!

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Guest
Guest - - 689,409 comments

hi in autumn aurora mod can you join a faction? IE does it have a faction mod?

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DaaGuda
DaaGuda - - 2 comments

Hello, I would like to connect the location of escape from the cs to AtmosFear 3, do everything in your tutorial, but the game crashes with this log

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 502
[error]Description : <no expression>
[error]Arguments : Can't open section 'ugnd_bkg_1'. Please attach [*.ini_log] file to your bug report

It says that no audio channel, but in your mod deleted it. How the game is trying to call? How can I solve this problem? I added this channel and the game is working, but I'm not sure that's right.

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jagerwolf231
jagerwolf231 - - 31 comments

can anyone help me AA2 keeps crashing when i set the game to 1600x900 but when its the base res the game loads in just fine and i had this mod working perfectly the last time i played it

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Emr19
Emr19 - - 99 comments

Hi, i have a translator team and we want to translate the misey mod and lost alpha to portuguese BR.

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eduardo111
eduardo111 - - 4 comments

how to add 3 absolut nature sgm 2.1 + Misery

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loner85
loner85 - - 3,281 comments

You do know that a special version of AN3 is included in Misery 2? And also I think that they put the SGM version of AN3 into Misery+SGM 2.1

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Kocayine
Kocayine - - 274 comments

Hey Cromm, this may sound like an odd question but isn't it possible to keep NPCs from dying in blowouts? I really hate how everyone just dies like complete retards because of their inability to seek cover from blowouts, quite often. I'd rather have that the blowouts were just my enemy and not really the enemy of the stupid AI :/

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