Code Avarice is a two man team currently working on their second release. Development team for DimensionZ.

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Today, we planned out the content we want to add for the next Paranautical Activity patch we’re gonna push to Desura.

The next patch is set to drop by Feb 28th, and will contain 2 new floors, 5 new items, 2 new enemies, 2 new bosses, and a new gun.

We’re also working on a number of bug fixes, balance tweaks, and GUI/HUD updates.

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Code Avarice

Code Avarice

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We are a 2 man team that makes the best first person shooters.

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hugdealer
hugdealer

paranautical activity is fun so far!

liking the twitch shooting, feels very classic style gameplay.
could use some more enemies :]

keep up the great work!

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jessevibes
jessevibes

Payed for the kickstarter. didn't get anything in the email for download..... can't download here.... what do i do?

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swedtwo
swedtwo

Very nice game, my only comment is that I found that if you use the controller and use something like joytokey for the mouse, you move A LOT quicker than normal at all character, I think it's a bug or something, but if it could be fixed, that'd be awesome, thanks.

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oppoh
oppoh

yes great game its just that i think there needs to be more balance between the starting characters

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toplel101
toplel101

i love your game maybe i little more invincibility after getting hit for people that are new to the game because you can die so quickly if you are not carful and more speed items or slow down hanz and the skulls you can die so quickly if you take blubber or stuff lke that

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Pixelnut
Pixelnut

I like your game, and the artstyle. I'm only missing some details in the rooms. You only have flat walls and some platforms. They could be more sculptural.

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GrinnTech
GrinnTech

Very nice game, I love the style.

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Latest tweets from @spooderw

Im gonna try to apply through Steam Direct tonight for Season's Beatings. Now taking bets if it just locks me out when I enter my username.

8hours ago

2 questions: how long does steam direct take? you think they'll notice it's me?

21hours ago

Implemented a cool feature into my object pooler today that limits the amount of a given object that can be spawned in one frame.

22hours ago

Is there a way to bake lights in Unity that doesn't change how the scene looks? I want realtime lighting aesthetic with baked performance.

23hours ago

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